VisualStateGroup.Name 屬性

定義

取得或設定 VisualStateGroup 的名稱。

public:
 property System::String ^ Name { System::String ^ get(); void set(System::String ^ value); };
public string Name { get; set; }
member this.Name : string with get, set
Public Property Name As String

屬性值

VisualStateGroup 的名稱。

範例

下列範例會建立名為 和 FocusStatesCommonStatesVisualStateGroup 個 物件。 控制項隨時都會處於一 VisualStateGroup 個狀態。 如需整個範例,請參閱 建立 ControlTemplate 來自訂現有控制項的外觀

<VisualStateManager.VisualStateGroups>

  <!--Define the states and transitions for the common states.
      The states in the VisualStateGroup are mutually exclusive to
      each other.-->
  <VisualStateGroup Name="CommonStates">

    <!--Define the VisualTransitions that can be used when the control
        transitions between VisualStates that are defined in the
        VisualStatGroup.-->
    <VisualStateGroup.Transitions>

      <!--Take one hundredth of a second to transition to the
          Pressed state.-->
      <VisualTransition To="Pressed" 
                        GeneratedDuration="0:0:0.01" />

      <!--Take one half second to trasition to the MouseOver state.-->
      <VisualTransition To="MouseOver" 
                        GeneratedDuration="0:0:0.5" />

      <!--Take one hundredth of a second to transition from the
          Pressed state to the MouseOver state.-->
      <VisualTransition From="Pressed" To="MouseOver" 
                        GeneratedDuration="0:0:0.01" />

      <!--Take one and a half seconds to transition from the
          MouseOver state to the Normal state. 
          Have the SolidColorBrush, BorderBrush, fade to blue, 
          then to yellow, and then to black in that time.-->
      <VisualTransition From="MouseOver" To="Normal" 
                            GeneratedDuration="0:0:1.5">
        <Storyboard>
          <ColorAnimationUsingKeyFrames
            Storyboard.TargetProperty="Color"
            Storyboard.TargetName="BorderBrush"
            FillBehavior="HoldEnd" >

            <ColorAnimationUsingKeyFrames.KeyFrames>

              <LinearColorKeyFrame Value="Blue" 
                KeyTime="0:0:0.5" />
              <LinearColorKeyFrame Value="Yellow" 
                KeyTime="0:0:1" />
              <LinearColorKeyFrame Value="Black" 
                KeyTime="0:0:1.5" />

            </ColorAnimationUsingKeyFrames.KeyFrames>
          </ColorAnimationUsingKeyFrames>
        </Storyboard>
      </VisualTransition>
    </VisualStateGroup.Transitions>

    <!--The Normal state is the state the button is in
        when it is not in another state from this VisualStateGroup.
        There is no special visual behavior for this state, but
        the VisualState must be defined in order for the button
        to return to its initial state.-->
    <VisualState x:Name="Normal" />

    <!--Change the border of the button to red when the
        mouse is over the button.-->
    <VisualState x:Name="MouseOver">
      <Storyboard>
        <ColorAnimation Storyboard.TargetName="BorderBrush"     
                        Storyboard.TargetProperty="Color"
                        To="Red" />

      </Storyboard>
    </VisualState>

    <!--Change the border of the button to Transparent when the
        button is pressed.-->
    <VisualState x:Name="Pressed">
      <Storyboard >
        <ColorAnimation Storyboard.TargetName="BorderBrush" 
                        Storyboard.TargetProperty="Color" 
                        To="Transparent" 
                        />
      </Storyboard>
    </VisualState>

    <!--Show the DisabledRect when the IsEnabled property on
        the button is false.-->
    <VisualState x:Name="Disabled">
      <Storyboard>
        <DoubleAnimation Storyboard.TargetName="DisabledRect" 
                         Storyboard.TargetProperty="Opacity"
                         To="1" Duration="0" />
      </Storyboard>
    </VisualState>
  </VisualStateGroup>

  <!--Define the states and transitions for the focus states.
      The states in the VisualStateGroup are mutually exclusive to
      each other.-->
  <VisualStateGroup x:Name="FocusStates">

    <!--Define the VisualStates in this VistualStateGroup.-->
    <VisualState x:Name="Focused">
      <Storyboard>
        <ObjectAnimationUsingKeyFrames 
          Storyboard.TargetName="FocusVisual" 
          Storyboard.TargetProperty="Visibility" Duration
          ="0">
          
          <DiscreteObjectKeyFrame KeyTime="0">
            <DiscreteObjectKeyFrame.Value>
              <Visibility>Visible</Visibility>
            </DiscreteObjectKeyFrame.Value>
          </DiscreteObjectKeyFrame>
        </ObjectAnimationUsingKeyFrames>
      </Storyboard>
    </VisualState>
    <VisualState x:Name="Unfocused">
      <Storyboard>
        <ObjectAnimationUsingKeyFrames 
          Storyboard.TargetName="FocusVisual" 
          Storyboard.TargetProperty="Visibility"
          Duration="0">
          
          <DiscreteObjectKeyFrame KeyTime="0">
            <DiscreteObjectKeyFrame.Value>
              <Visibility>Collapsed</Visibility>
            </DiscreteObjectKeyFrame.Value>
          </DiscreteObjectKeyFrame>
        </ObjectAnimationUsingKeyFrames>
      </Storyboard>
    </VisualState>
  </VisualStateGroup>
</VisualStateManager.VisualStateGroups>

備註

控制項作者藉由在其類別定義上新增 , TemplateVisualStateAttribute 來指定控制項可以處於哪個狀態。 相同 TemplateVisualStateAttribute.GroupName 狀態屬於相同的 VisualStateGroupName將 的 VisualStateGroup 設定為 屬性的值 TemplateVisualStateAttribute.GroupName

適用於