RenderStateManager.FogDensity Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Retrieves or sets the fog density for pixel or vertex fog used in exponential fog modes.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property FogDensity As Single
    Get
    Set
'Usage
Dim instance As RenderStateManager
Dim value As Single

value = instance.FogDensity

instance.FogDensity = value
public float FogDensity { get; set; }
public:
property float FogDensity {
    float get ();
    void set (float value);
}
member FogDensity : float32 with get, set

Property Value

Type: System.Single
Value that represents the fog density to set or retrieve. The default value is 1.0.

Remarks

Valid fog density values range from 0.0 through 1.0.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

RenderStateManager Class

RenderStateManager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace