LightSourceEntity Properties
Microsoft Robotics Class Reference
The LightSourceEntity type exposes the following members.
Properties
Name | Description | |
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CastsShadows |
Gets or sets whether the light creates shadows
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ChildCount |
Number of children, used in serialization and deserialization of VisualEntities
(Inherited from VisualEntity.) |
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Color |
Gets the normalized color of the light
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EmbeddedResourceAssemblies |
List of assemblies contain embedded resources this entity needs to be properly loaded
(Inherited from VisualEntity.) |
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FalloffEnd |
Ending falloff for a point or spot light
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FalloffStart |
Starting falloff for a point or spot light
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Flags |
Flags which define the rendering and behavior of this entity.
(Inherited from VisualEntity.) |
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MeshRotation |
Gets or sets the rotation of the entity meshes
(Inherited from VisualEntity.) |
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MeshScale |
Gets or sets the scale of the entity meshes
(Inherited from VisualEntity.) |
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MeshTranslation |
Gets or sets the translation of the entity meshes
(Inherited from VisualEntity.) |
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ParentJoint |
Gets the joint that connects this entity to its parent. Null if either this or parent do not have physics entity.
(Inherited from VisualEntity.) |
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ReferenceFrame |
Specifies the meaning of the entity's position This is used for serialization and to help with joining child entities. It is not meant to be changed outside of the simulation engine.
(Inherited from VisualEntity.) |
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ServiceContract |
The contract for a service associated with this entity.
(Inherited from VisualEntity.) |
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SpotUmbra |
Angle of cone created by a spotlight
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State |
State
(Inherited from Entity.) |
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Type |
Get or set the light type
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