LightSourceEntity Properties

Microsoft Robotics Class Reference

The LightSourceEntity type exposes the following members.

Properties

  Name Description
Public property CastsShadows
Gets or sets whether the light creates shadows
Public property ChildCount
Number of children, used in serialization and deserialization of VisualEntities
(Inherited from VisualEntity.)
Public property Color
Gets the normalized color of the light
Public property EmbeddedResourceAssemblies
List of assemblies contain embedded resources this entity needs to be properly loaded
(Inherited from VisualEntity.)
Public property FalloffEnd
Ending falloff for a point or spot light
Public property FalloffStart
Starting falloff for a point or spot light
Public property Flags
Flags which define the rendering and behavior of this entity.
(Inherited from VisualEntity.)
Public property MeshRotation
Gets or sets the rotation of the entity meshes
(Inherited from VisualEntity.)
Public property MeshScale
Gets or sets the scale of the entity meshes
(Inherited from VisualEntity.)
Public property MeshTranslation
Gets or sets the translation of the entity meshes
(Inherited from VisualEntity.)
Public property ParentJoint
Gets the joint that connects this entity to its parent. Null if either this or parent do not have physics entity.
(Inherited from VisualEntity.)
Public property ReferenceFrame
Specifies the meaning of the entity's position This is used for serialization and to help with joining child entities. It is not meant to be changed outside of the simulation engine.
(Inherited from VisualEntity.)
Public property ServiceContract
The contract for a service associated with this entity.
(Inherited from VisualEntity.)
Public property SpotUmbra
Angle of cone created by a spotlight
Public property State
State
(Inherited from Entity.)
Public property Type
Get or set the light type

See Also

LightSourceEntity Class

Microsoft.Robotics.Simulation.Engine.Proxy Namespace