CameraEntity Members

Microsoft Robotics Class Reference

The CameraEntity type exposes the following members.

Constructors

  Name Description
Public method CameraEntity
Initializes a new instance of the CameraEntity class

Methods

  Name Description
Public method Clone
Clones CameraEntity
(Overrides VisualEntity. . :: . .Clone() () () ().)
Public method CopyTo
Copies the data member values of the current CameraEntity to the specified target object
(Overrides VisualEntity. . :: . .CopyTo(IDssSerializable).)
Public method Deserialize
Deserializes CameraEntity
(Overrides VisualEntity. . :: . .Deserialize(BinaryReader).)
Public method Equals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected method Finalize
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Public method GetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public method GetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected method MemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public method Serialize
Serializes the data member values of the current CameraEntity to the specified writer
(Overrides VisualEntity. . :: . .Serialize(BinaryWriter).)
Public method ToString
Returns a String that represents the current Object.
(Inherited from Object.)

Properties

  Name Description
Public property CameraModel
Specifies the model used by the camera entity.
Public property ChildCount
Number of children, used in serialization and deserialization of VisualEntities
(Inherited from VisualEntity.)
Public property EmbeddedResourceAssemblies
List of assemblies contain embedded resources this entity needs to be properly loaded
(Inherited from VisualEntity.)
Public property Far
Distance to the far clipping plane
Public property Flags
Flags which define the rendering and behavior of this entity.
(Inherited from VisualEntity.)
Public property IsPhysicsVisible
If true the camera can interact with the physics simulation
Public property IsRealTimeCamera
If true the camera is a realtime camera and renders at each frame
Public property Location
The location of the camera
Public property LookAt
The center of the camera view
Public property MeshRotation
Gets or sets the rotation of the entity meshes
(Inherited from VisualEntity.)
Public property MeshScale
Gets or sets the scale of the entity meshes
(Inherited from VisualEntity.)
Public property MeshTranslation
Gets or sets the translation of the entity meshes
(Inherited from VisualEntity.)
Public property Near
Distance to the near clipping plane
Public property ParentJoint
Gets the joint that connects this entity to its parent. Null if either this or parent do not have physics entity.
(Inherited from VisualEntity.)
Public property ReferenceFrame
Specifies the meaning of the entity's position This is used for serialization and to help with joining child entities. It is not meant to be changed outside of the simulation engine.
(Inherited from VisualEntity.)
Public property ServiceContract
The contract for a service associated with this entity.
(Inherited from VisualEntity.)
Public property ShadowDisplay
Gets or sets whether the camera should be rendering shadows
Public property State
State
(Inherited from Entity.)
Public property UpdateInterval
This time indicates the amount of time between frame updates in milliseconds. 0 means that the camera never updates on its own but must be queried.
Public property ViewAngle
Rendering camera FOV angle, used for offscreen realtime camera rendering careful, this angle is in fact HALF of the total FOV can only be initialized at constuction time
Public property ViewSizeX
Camera horizontal resolution, used for offscreen realtime camera rendering can only be initialized at constuction time
Public property ViewSizeY
Camera vertical resolution, used for offscreen realtime camera rendering can only be initialized at constuction time

See Also

CameraEntity Class

Microsoft.Robotics.Simulation.Engine.Proxy Namespace