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TerrainEntityLOD Class

Microsoft Robotics Class Reference

LOD rendering terrain entity, read from file height data and builds a matrix of ageia heightfields, a rendering mesh is created for each chunk rendering uses frustum culling to reduce chunks to be rendered chunks are rendered with different level of detail, detail is selected and updated depending on the camera position

Namespace: Microsoft.Robotics.Simulation.Engine.Proxy
Assembly: SimulationEngine.Proxy (in SimulationEngine.Proxy.dll) Version: 4.0.261.0

Syntax

[DataContractAttribute(Namespace = "https://schemas.microsoft.com/robotics/2006/04/simulationengine.html")]
[XmlRootAttribute(Namespace = "https://schemas.microsoft.com/robotics/2006/04/simulationengine.html", 
    ElementName = "TerrainEntityLOD")]
public class TerrainEntityLOD : VisualEntity, 
    IDssSerializable, ICloneable

Inheritance Hierarchy

System. . :: . .Object
  Microsoft.Robotics.Simulation.Proxy. . :: . .Entity
    Microsoft.Robotics.Simulation.Engine.Proxy. . :: . .VisualEntity
      Microsoft.Robotics.Simulation.Engine.Proxy..::..TerrainEntityLOD

See Also

TerrainEntityLOD Members

Microsoft.Robotics.Simulation.Engine.Proxy Namespace