CameraEntity Members
Microsoft Robotics Class Reference
The CameraEntity type exposes the following members.
Constructors
Name | Description | |
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CameraEntity |
Initializes a new instance of the CameraEntity class
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Methods
Name | Description | |
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Clone |
Clones CameraEntity
(Overrides VisualEntity. . :: . .Clone() () () ().) |
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CopyTo |
Copies the data member values of the current CameraEntity to the specified target object
(Overrides VisualEntity. . :: . .CopyTo(IDssSerializable).) |
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Deserialize |
Deserializes CameraEntity
(Overrides VisualEntity. . :: . .Deserialize(BinaryReader).) |
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Equals | (Inherited from Object.) | |
Finalize |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) |
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GetHashCode |
Serves as a hash function for a particular type.
(Inherited from Object.) |
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GetType |
Gets the Type of the current instance.
(Inherited from Object.) |
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MemberwiseClone |
Creates a shallow copy of the current Object.
(Inherited from Object.) |
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Serialize |
Serializes the data member values of the current CameraEntity to the specified writer
(Overrides VisualEntity. . :: . .Serialize(BinaryWriter).) |
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ToString | (Inherited from Object.) |
Properties
Name | Description | |
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CameraModel |
Specifies the model used by the camera entity.
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ChildCount |
Number of children, used in serialization and deserialization of VisualEntities
(Inherited from VisualEntity.) |
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EmbeddedResourceAssemblies |
List of assemblies contain embedded resources this entity needs to be properly loaded
(Inherited from VisualEntity.) |
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Far |
Distance to the far clipping plane
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Flags |
Flags which define the rendering and behavior of this entity.
(Inherited from VisualEntity.) |
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IsPhysicsVisible |
If true the camera can interact with the physics simulation
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IsRealTimeCamera |
If true the camera is a realtime camera and renders at each frame
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Location |
The location of the camera
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LookAt |
The center of the camera view
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MeshRotation |
Gets or sets the rotation of the entity meshes
(Inherited from VisualEntity.) |
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MeshScale |
Gets or sets the scale of the entity meshes
(Inherited from VisualEntity.) |
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MeshTranslation |
Gets or sets the translation of the entity meshes
(Inherited from VisualEntity.) |
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Near |
Distance to the near clipping plane
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ParentJoint |
Gets the joint that connects this entity to its parent. Null if either this or parent do not have physics entity.
(Inherited from VisualEntity.) |
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ReferenceFrame |
Specifies the meaning of the entity's position This is used for serialization and to help with joining child entities. It is not meant to be changed outside of the simulation engine.
(Inherited from VisualEntity.) |
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ServiceContract |
The contract for a service associated with this entity.
(Inherited from VisualEntity.) |
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ShadowDisplay |
Gets or sets whether the camera should be rendering shadows
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State |
State
(Inherited from Entity.) |
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UpdateInterval |
This time indicates the amount of time between frame updates in milliseconds. 0 means that the camera never updates on its own but must be queried.
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ViewAngle |
Rendering camera FOV angle, used for offscreen realtime camera rendering careful, this angle is in fact HALF of the total FOV can only be initialized at constuction time
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ViewSizeX |
Camera horizontal resolution, used for offscreen realtime camera rendering can only be initialized at constuction time
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ViewSizeY |
Camera vertical resolution, used for offscreen realtime camera rendering can only be initialized at constuction time
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