2.3.9 OBJECT_TYPE_LIST
The OBJECT_TYPE_LIST structure identifies an object type element in a hierarchy of object types. The Access Check Algorithm Pseudocode functions (section 2.5.3.2) use an array of OBJECT_TYPE_LIST structures to define a hierarchy of an object and its sub-objects, such as property sets and properties.
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typedef struct _OBJECT_TYPE_LIST { WORD Level; ACCESS_MASK Remaining; GUID* ObjectType; } OBJECT_TYPE_LIST, *POBJECT_TYPE_LIST;
Level: Specifies the level of the object type in the hierarchy of an object and its sub-objects. Level zero indicates the object itself. Level one indicates a sub-object of the object, such as a property set. Level two indicates a sub-object of the level one sub-object, such as a property. There can be a maximum of five levels numbered zero through four.
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Value
Meaning
ACCESS_OBJECT_GUID
0x0
Indicates the object itself at level zero.
ACCESS_PROPERTY_SET_GUID
0x1
Indicates a property set at level one.
ACCESS_PROPERTY_GUID
0x2
Indicates a property at level two.
ACCESS_MAX_LEVEL
0x4
Maximum level.
Remaining: Remaining access bits for this element, used by the access check algorithm, as specified in section 2.5.3.2.
ObjectType: A pointer to the GUID for the object or sub-object.