共用方式為


Vector3D.Addition 運算子

定義

Vector3D 結構加入至 Point3D 結構,或加入至另一個 Vector3D 結構。

多載

Addition(Vector3D, Vector3D)

將兩個 Vector3D 結構相加,並傳回結果做為 Vector3D 結構。

Addition(Vector3D, Point3D)

依指定的 Point3D 結構平移指定的 Vector3D 結構,並傳回結果做為 Point3D 結構。

Addition(Vector3D, Vector3D)

將兩個 Vector3D 結構相加,並傳回結果做為 Vector3D 結構。

public:
 static System::Windows::Media::Media3D::Vector3D operator +(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator + (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator + (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

參數

vector1
Vector3D

要加的第一個 Vector3D 結構。

vector2
Vector3D

要加的第二個 Vector3D 結構。

傳回

vector1vector2 的總和。

範例

下列範例示範如何使用多載加法運算子來加入兩 Vector3D 個結構。

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)

另請參閱

適用於

Addition(Vector3D, Point3D)

依指定的 Point3D 結構平移指定的 Vector3D 結構,並傳回結果做為 Point3D 結構。

public:
 static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (vector As Vector3D, point As Point3D) As Point3D

參數

vector
Vector3D

Vector3D 結構,用來平移指定的 Point3D 結構。

point
Point3D

要平移的 Point3D 結構。

傳回

point 轉換 vector 的結果。

範例

下列範例示範如何使用多載加法運算子,依 結構轉譯 Point3D 結構 Vector3D

// Translates a Point3D by a Vector3D using the overloaded + operator.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// vectorResult is equal to (30, 35, 41)
' Translates a Point3D by a Vector3D using the overloaded + operator.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' vectorResult is equal to (30, 35, 41)

另請參閱

適用於