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Image class

Represents a control that displays an image. The image is specified as an image file in several possible formats. See Remarks.

Inheritance

Object
  DependencyObject
    UIElement
      FrameworkElement
        Image

Syntax


public sealed class Image : FrameworkElement

Attributes

ActivatableAttribute(NTDDI_WIN8)
MarshalingBehaviorAttribute(Agile)
StaticAttribute(Windows.UI.Xaml.Controls.IImageStatics, NTDDI_WIN8)
ThreadingAttribute(Both)
VersionAttribute(NTDDI_WIN8)
WebHostHiddenAttribute()

Members

The Image class has these types of members:

Constructors

The Image class has these constructors.

ConstructorDescription
Image Initializes a new instance of the Image class.

 

Events

The Image class has these events.

EventDescription
DoubleTapped Occurs when an otherwise unhandled DoubleTap interaction occurs over the hit test area of this element. (Inherited from UIElement)
DragEnter Occurs when the input system reports an underlying drag event with this element as the target. (Inherited from UIElement)
DragLeave Occurs when the input system reports an underlying drag event with this element as the origin. (Inherited from UIElement)
DragOver Occurs when the input system reports an underlying drag event with this element as the potential drop target. (Inherited from UIElement)
Drop Occurs when the input system reports an underlying drop event with this element as the drop target. (Inherited from UIElement)
GotFocus Occurs when a UIElement receives focus. (Inherited from UIElement)
Holding Occurs when an otherwise unhandled Hold interaction occurs over the hit test area of this element. (Inherited from UIElement)
ImageFailed Occurs when there is an error associated with image retrieval or format.
ImageOpened Occurs when the image source is downloaded and decoded with no failure. You can use this event to determine the size of an image before rendering it.
KeyDown Occurs when a keyboard key is pressed while the UIElement has focus. (Inherited from UIElement)
KeyUp Occurs when a keyboard key is released while the UIElement has focus. (Inherited from UIElement)
LayoutUpdated Occurs when the layout of the visual tree changes. (Inherited from FrameworkElement)
Loaded Occurs when a FrameworkElement has been constructed and added to the object tree, and is ready for interaction. (Inherited from FrameworkElement)
LostFocus Occurs when a UIElement loses focus. (Inherited from UIElement)
ManipulationCompleted Occurs when a manipulation on the UIElement is complete. (Inherited from UIElement)
ManipulationDelta Occurs when the input device changes position during a manipulation. (Inherited from UIElement)
ManipulationInertiaStarting Occurs when the input device loses contact with the UIElement object during a manipulation and inertia begins. (Inherited from UIElement)
ManipulationStarted Occurs when an input device begins a manipulation on the UIElement. (Inherited from UIElement)
ManipulationStarting Occurs when the manipulation processor is first created. (Inherited from UIElement)
PointerCanceled Occurs when a pointer that made contact abnormally loses contact. (Inherited from UIElement)
PointerCaptureLost Occurs when pointer capture previously held by this element moves to another element or elsewhere. (Inherited from UIElement)
PointerEntered Occurs when a pointer enters the hit test area of this element. (Inherited from UIElement)
PointerExited Occurs when a pointer leaves the hit test area of this element. (Inherited from UIElement)
PointerMoved Occurs when a pointer moves while the pointer remains within the hit test area of this element. (Inherited from UIElement)
PointerPressed Occurs when the pointer device initiates a Press action within this element. (Inherited from UIElement)
PointerReleased Occurs when the pointer device that previously initiated a Press action is released, while within this element. (Inherited from UIElement)
PointerWheelChanged Occurs when the delta value of a pointer wheel changes. (Inherited from UIElement)
RightTapped Occurs when a right-tap input stimulus happens while the pointer is over the element. (Inherited from UIElement)
SizeChanged Occurs when either the ActualHeight or the ActualWidth property changes value on a FrameworkElement. (Inherited from FrameworkElement)
Tapped Occurs when an otherwise unhandled Tap interaction occurs over the hit test area of this element. (Inherited from UIElement)
Unloaded Occurs when this object is no longer connected to the main object tree. (Inherited from FrameworkElement)

 

Methods

The Image class has these methods. It also inherits methods from the Object class.

MethodDescription
AddHandler Adds a routed event handler for a specified routed event, adding the handler to the handler collection on the current element. Specify handledEventsToo as true to have the provided handler be invoked even if the event is handled elsewhere. (Inherited from UIElement)
Arrange Positions child objects and determines a size for a UIElement. Parent objects that implement custom layout for their child elements should call this method from their layout override implementations to form a recursive layout update. (Inherited from UIElement)
ArrangeOverride Provides the behavior for the Arrange pass of layout. Classes can override this method to define their own Arrange pass behavior. (Inherited from FrameworkElement)
CapturePointer Sets pointer capture to a UIElement. Once captured, only the element that has capture will fire pointer-related events. (Inherited from UIElement)
ClearValue Clears the local value of a dependency property. (Inherited from DependencyObject)
FindName Retrieves an object that has the specified identifier name. (Inherited from FrameworkElement)
FindSubElementsForTouchTargeting Enables a UIElement subclass to expose child elements that assist with resolving touch targeting. (Inherited from UIElement)
GetAnimationBaseValue Returns any base value established for a dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject)
GetValue Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject)
InvalidateArrange Invalidates the arrange state (layout) for a UIElement. After the invalidation, the UIElement will have its layout updated, which will occur asynchronously. (Inherited from UIElement)
InvalidateMeasure Invalidates the measurement state (layout) for a UIElement. (Inherited from UIElement)
Measure Updates the DesiredSize of a UIElement. Typically, objects that implement custom layout for their layout children call this method from their own MeasureOverride implementations to form a recursive layout update. (Inherited from UIElement)
MeasureOverride Provides the behavior for the Measure pass of the layout cycle. Classes can override this method to define their own Measure pass behavior. (Inherited from FrameworkElement)
OnApplyTemplate Invoked whenever application code or internal processes (such as a rebuilding layout pass) call ApplyTemplate. In simplest terms, this means the method is called just before a UI element displays in your app. Override this method to influence the default post-template logic of a class. (Inherited from FrameworkElement)
OnCreateAutomationPeer When implemented in a derived class, returns class-specific AutomationPeer implementations for the Microsoft UI Automation infrastructure. (Inherited from UIElement)
OnDisconnectVisualChildren Override this method to implement how layout and logic should behave when items are removed from a class-specific content or children property. (Inherited from UIElement)
ReadLocalValue Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject)
ReleasePointerCapture Releases pointer captures for capture of one specific pointer by this UIElement. (Inherited from UIElement)
ReleasePointerCaptures Releases all pointer captures held by this element. (Inherited from UIElement)
RemoveHandler Removes the specified routed event handler from this UIElement. Typically the handler in question was added by AddHandler. (Inherited from UIElement)
SetBinding Attaches a binding to a FrameworkElement, using the provided binding object. (Inherited from FrameworkElement)
SetValue Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject)
TransformToVisual Returns a transform object that can be used to transform coordinates from the UIElement to the specified object. (Inherited from UIElement)
UpdateLayout Ensures that all positions of child objects of a UIElement are properly updated for layout. (Inherited from UIElement)

 

Properties

The Image class has these properties.

PropertyAccess typeDescription

ActualHeight

Read-onlyGets the rendered height of a FrameworkElement. (Inherited from FrameworkElement)

ActualWidth

Read-onlyGets the rendered width of a FrameworkElement. (Inherited from FrameworkElement)

AllowDrop

Read/writeGets or sets a value that determines whether this UIElement can be a drop target for purposes of drag-and-drop operations. (Inherited from UIElement)

BaseUri

Read-onlyGets a Uniform Resource Identifier (URI) that represents the base Uniform Resource Identifier (URI) for an XAML-constructed object at XAML load time. This property is useful for Uniform Resource Identifier (URI) resolution at run time. (Inherited from FrameworkElement)

CacheMode

Read/writeGets or sets a value that indicates that rendered content should be cached as a composited bitmap when possible. (Inherited from UIElement)

Clip

Read/writeGets or sets the RectangleGeometry used to define the outline of the contents of a UIElement. (Inherited from UIElement)

DataContext

Read/writeGets or sets the data context for a FrameworkElement when it participates in data binding. (Inherited from FrameworkElement)

DesiredSize

Read-onlyGets the size that this UIElement computed during the measure pass of the layout process. (Inherited from UIElement)

Dispatcher

Read-onlyGets the CoreDispatcher that this object is associated with. (Inherited from DependencyObject)

FlowDirection

Read/writeGets or sets the direction in which text and other UI elements flow within any parent element that controls their layout. This property can be set to either LeftToRight or RightToLeft. Setting FlowDirection to RightToLeft on any element sets the alignment to the right, the reading order to right-to-left and the layout of the control to flow from right to left. (Inherited from FrameworkElement)

Height

Read/writeGets or sets the suggested height of a FrameworkElement. (Inherited from FrameworkElement)

HorizontalAlignment

Read/writeGets or sets the horizontal alignment characteristics that are applied to a FrameworkElement when it is composed in a layout parent, such as a panel or items control. (Inherited from FrameworkElement)

IsDoubleTapEnabled

Read/writeGets or sets a value that determines whether the DoubleTapped event can originate from that element. (Inherited from UIElement)

IsHitTestVisible

Read/writeGets or sets whether the contained area of this UIElement can return true values for hit testing. (Inherited from UIElement)

IsHoldingEnabled

Read/writeGets or sets a value that determines whether the Holding event can originate from that element. (Inherited from UIElement)

IsRightTapEnabled

Read/writeGets or sets a value that determines whether the RightTapped event can originate from that element. (Inherited from UIElement)

IsTapEnabled

Read/writeGets or sets a value that determines whether the Tapped event can originate from that element. (Inherited from UIElement)

Language

Read/writeGets or sets localization/globalization language information that applies to a FrameworkElement, and also to all child elements of the current FrameworkElement in the object representation and in UI. (Inherited from FrameworkElement)

ManipulationMode

Read/writeGets or sets the ManipulationModes value used for UIElement behavior and interaction with gestures. (Inherited from UIElement)

Margin

Read/writeGets or sets the outer margin of a FrameworkElement. (Inherited from FrameworkElement)

MaxHeight

Read/writeGets or sets the maximum height constraint of a FrameworkElement. (Inherited from FrameworkElement)

MaxWidth

Read/writeGets or sets the maximum width constraint of a FrameworkElement. (Inherited from FrameworkElement)

MinHeight

Read/writeGets or sets the minimum height constraint of a FrameworkElement. (Inherited from FrameworkElement)

MinWidth

Read/writeGets or sets the minimum width constraint of a FrameworkElement. (Inherited from FrameworkElement)

Name

Read/writeGets or sets the identifying name of the object. When a XAML processor creates the object tree from XAML markup, run-time code can refer to the XAML-declared object by this name. (Inherited from FrameworkElement)

NineGrid

Read/writeGets or sets a value for a nine-grid metaphor that controls how the image can be resized.

NineGridProperty

Read-onlyIdentifies the NineGrid dependency property.

Opacity

Read/writeGets or sets the degree of the object's opacity. (Inherited from UIElement)

Parent

Read-onlyGets the parent object of this FrameworkElement in the object tree. (Inherited from FrameworkElement)

PlayToSource

Read-onlyGets the information that is transmitted if the Image is used for a "PlayTo" scenario.

PlayToSourceProperty

Read-onlyIdentifies the PlayToSource dependency property.

PointerCaptures

Read-onlyGets the set of all captured pointers, represented as Pointer values. (Inherited from UIElement)

Projection

Read/writeGets or sets the perspective projection (3-D effect) to apply when rendering this element. (Inherited from UIElement)

RenderSize

Read-onlyGets the final render size of a UIElement. (Inherited from UIElement)

RenderTransform

Read/writeGets or sets transform information that affects the rendering position of a UIElement. (Inherited from UIElement)

RenderTransformOrigin

Read/writeGets or sets the origin point of any possible render transform declared by RenderTransform, relative to the bounds of the UIElement. (Inherited from UIElement)

Resources

Read/writeGets the locally defined resource dictionary. In XAML, you can establish resource items as child object elements of a frameworkElement.Resources property element, through XAML implicit collection syntax. (Inherited from FrameworkElement)

Source

Read/writeGets or sets the source for the image.

SourceProperty

Read-onlyIdentifies the Source dependency property.

Stretch

Read/writeGets or sets a value that describes how an Image should be stretched to fill the destination rectangle.

StretchProperty

Read-onlyIdentifies the Stretch dependency property.

Style

Read/writeGets or sets an instance Style that is applied for this object during layout and rendering. (Inherited from FrameworkElement)

Tag

Read/writeGets or sets an arbitrary object value that can be used to store custom information about this object. (Inherited from FrameworkElement)

Transitions

Read/writeGets or sets the collection of Transition style elements that apply to a UIElement. (Inherited from UIElement)

Triggers

Read-onlyGets the collection of triggers for animations that are defined for a FrameworkElement. Not commonly used. (Inherited from FrameworkElement)

UseLayoutRounding

Read/writeGets or sets a value that determines whether rendering for the object and its visual subtree should use rounding behavior that aligns rendering to whole pixels. (Inherited from UIElement)

VerticalAlignment

Read/writeGets or sets the vertical alignment characteristics that are applied to a FrameworkElement when it is composed in a parent object such as a panel or items control. (Inherited from FrameworkElement)

Visibility

Read/writeGets or sets the visibility of a UIElement. A UIElement that is not visible is not rendered and does not communicate its desired size to layout. (Inherited from UIElement)

Width

Read/writeGets or sets the width of a FrameworkElement. (Inherited from FrameworkElement)

 

Remarks

To set the image source file that an Image displays, you set its Source property. For more info, see Remarks in Source.

Setting the Source is inherently an asynchronous action. Setting the source to a Uniform Resource Identifier (URI) value that cannot be resolved to a valid image source file does not throw an exception. Instead, it fires an ImageFailed event on the Image itself. You can write an ImageFailed handler and attach it to the Image to detect this case, and possibly use the ErrorMessage in event data to determine the nature of the failure. If you want to verify that an image source file did load correctly, you can handle ImageOpened.

Image is not a true control in that it is not a descendant class of Control. You can't call focus to an Image or put it in a tab sequence.

If you define an Image using code, use the default constructor, then set Image.Source. This requires a BitmapImage (not a URI) in code. If your source is a stream, use the SetSourceAsync method to initialize the value. If your source is a URI, which includes content in your app that uses the ms-appx or ms-resource schemes, use the BitmapImage constructor that takes a URI. You might also consider handling the ImageOpened event if there are any timing issues with retrieving or decoding the image source, where you might need alternate content to display until the image source is available. See XAML images sample for example code.

Note  You can use automatic handling for accessing unqualified resources with current scale and culture qualifiers, or you can use ResourceManager and ResourceMap with qualifiers for culture and scale to obtain the resources directly. For more info see Resource management system.

Image file formats

An Image can display these image file formats:

  • Joint Photographic Experts Group (JPEG)
  • Portable Network Graphics (PNG)
  • bitmap (BMP)
  • Graphics Interchange Format (GIF)
  • Tagged Image File Format (TIFF)
  • JPEG XR
  • icons (ICO)

The underlying codec support for image files is supplied by Windows Imaging Component (WIC) API in Windows 8. For more info on specific image formats as documented for the codecs, see Native WIC Codecs.

The API for Image, BitmapImage and BitmapSource doesn't include any dedicated methods for encoding and decoding of media formats. All of the encode and decode operations are built-in, and at most will surface aspects of encode or decode as part of event data for load events. If you want to do any special work with image encode or decode, which you might use if your app is doing image conversions or manipulation, you should use the APIs that are available in the Windows.Graphics.Imaging namespace. These imaging APIs can be used by either Windows Store apps built for Windows using C++, C#, or Visual Basic or Windows Store apps using JavaScript. These APIs are also supported by the WIC component of Windows 8.

For more info on app resources and how to package image sources in an app, see Defining app resources.

Image sources and scaling

You should create your image sources at several recommended sizes, to ensure that your app looks great when Windows 8 scales it. When specifying a Source for an Image, you can use a naming convention that will automatically reference the correct resource for the current scaling. For specifics of the naming convention and more info, see Quickstart: Using file or image resources.

For more info on how to design for scaling, see Guidelines for scaling to pixel density.

FlowDirection for Image

if you set FlowDirection as RightToLeft for an Image, the visual content of an Image is flipped horizontally. However, an Image element does not inherit the FlowDirection value from any parent element. Typically you only want image-flipping behavior in images that are relevant to layout, but not necessarily to elements that have embedded text or other components that wouldn't make sense flipped for a right-to-left audience. To get image-flip behavior, you must set the FlowDirection element on the Image element specifically to RightToLeft, or set the FlowDirection property in code-behind. Consider identifying the Image element by x:Uid, and specifying FlowDirection values as a RESW resource, so that your localization experts can change this value later without changing the XAML or code.

Requirements

Minimum supported client

Windows 8 [Windows Store apps only]

Minimum supported server

Windows Server 2012 [Windows Store apps only]

Namespace

Windows.UI.Xaml.Controls
Windows::UI::Xaml::Controls [C++]

Metadata

Windows.winmd

See also

FrameworkElement
Quickstart: Image and ImageBrush
XAML images sample
BitmapSource
FlowDirection
Windows.Graphics.Imaging

 

 

Build date: 3/12/2013

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