D3D11_1_DDI_BLEND_DESC structure (d3d10umddi.h)

Describes a blend state. Used by Windows Display Driver Model (WDDM) 1.2 and later user-mode display drivers.

Syntax

typedef struct D3D11_1_DDI_BLEND_DESC {
  [in] BOOL                                 AlphaToCoverageEnable;
  [in] BOOL                                 IndependentBlendEnable;
       D3D11_1_DDI_RENDER_TARGET_BLEND_DESC RenderTarget[D3D10_DDI_SIMULTANEOUS_RENDER_TARGET_COUNT];
} D3D11_1_DDI_BLEND_DESC;

Members

[in] AlphaToCoverageEnable

A Boolean value that specifies whether transparency coverage is enabled. TRUE indicates transparency coverage is enabled; FALSE indicates transparency coverage is disabled. This member is relevant for multiple-sample antialiasing only.

[in] IndependentBlendEnable

A Boolean value that specifies only whether the CalcPrivateBlendStateSize(D3D11_1) function replicated the first entry in the array that the RenderTarget member specifies to the other entries of that array. TRUE indicates the first entry was not replicated; FALSE indicates that the first entry in the array in the RenderTarget member is replicated to the other entries of the array.

[in] RenderTarget[D3D10_DDI_SIMULTANEOUS_RENDER_TARGET_COUNT]

An array of D3D11_1_DDI_RENDER_TARGET_BLEND_DESC structures that indicate the blend state for each associated render target.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3d10umddi.h (include D3d10umddi.h)

See also

CalcPrivateBlendStateSize(D3D11_1)

CreateBlendState(D3D11_1)

D3D11_1_DDI_RENDER_TARGET_BLEND_DESC