DXGK_CONTEXTINFO structure (d3dkmddi.h)

The DXGK_CONTEXTINFO structure describes a device context.

Syntax

typedef struct _DXGK_CONTEXTINFO {
  UINT                  DmaBufferSize;
  UINT                  DmaBufferSegmentSet;
  UINT                  DmaBufferPrivateDataSize;
  UINT                  AllocationListSize;
  UINT                  PatchLocationListSize;
  UINT                  Reserved;
  DXGK_CONTEXTINFO_CAPS Caps;
  ULONG                 PagingCompanionNodeId;
} DXGK_CONTEXTINFO;

Members

DmaBufferSize

The size, in bytes, of the buffer of hardware commands that is sent through direct memory access (DMA) to the graphics processing unit (GPU).

The DMA buffer can grow and shrink after the context is created; however, the DMA buffer can never shrink smaller than the starting size that DmaBufferSize specifies.

DmaBufferSegmentSet

The identifiers of the segments where the DMA buffer should be made accessible to the GPU.

DmaBufferPrivateDataSize

The size, in bytes, of the driver-resident private data structure that is associated with each DMA buffer. Memory for this private data structure is allocated from nonpaged pool. If the driver specifies zero in DmaBufferPrivateDataSize, no memory is allocated for the private data structure.

The private data structure that is associated with a DMA buffer is initialized to zero when the DMA buffer is created. During the lifetime of the DMA buffer, the video memory manager never accesses the private data structure that is associated with the DMA buffer.

AllocationListSize

The starting number of elements in an array of allocations (that is, an array of DXGK_ALLOCATIONLIST structures). This number is the starting number of allocations that the driver requests to be in the pAllocationList members of the DXGKARG_PRESENT and DXGKARG_RENDER structures in calls to the driver's DxgkDdiPresent and DxgkDdiRender functions, respectively.

The allocation list can grow and shrink after the context is created; however, the allocation list can never shrink smaller than the starting size that AllocationListSize specifies.

Note  If DXGK_CREATECONTEXTFLAGS.GdiContext is set to 1, meaning that the context is created as a GDI-specific context, AllocationListSize must be set to a value of 256.
 

PatchLocationListSize

The starting number of elements in an array of patch locations (that is, an array of D3DDDI_PATCHLOCATIONLIST structures) for the device in user mode and kernel mode. This number is the starting number of patch locations that the driver requests to be in the pPatchLocationListIn members of the DXGKARG_RENDER structures in calls to its DxgkDdiRender function.

The patch-location list can grow and shrink after the context is created; however, the patch-location list can never shrink smaller than the starting size that PatchLocationListSize specifies.

Reserved

This member is reserved and should be set to zero.

This member is available beginning with Windows 7.

Caps

Describes optional features supported by the context.

Supported starting with Windows 10.

PagingCompanionNodeId

Specifies the zero-based engine identifier of the engine to use for this context paging companion.

Supported starting with Windows 10.

Remarks

A display miniport driver specifies values for the DmaBufferSize and AllocationListSize members to guarantee that:

  • The Microsoft DirectX graphics subsystem can use only one direct memory access (DMA) buffer to display (by using the display miniport driver's DxgkDdiPresent function) at least one RECT structure for all scenarios.
  • The sizes of DMA and allocation-list buffers are large enough to hold at least one command that cannot be split across multiple buffers.
  • The sizes of DMA and allocation-list buffers are large enough to avoid setup and DMA overhead.
The display miniport driver can specify only aperture segments in the DmaBufferSegmentSet member; if the driver specifies a memory segment, a context-creation failure occurs.

If the driver sets DmaBufferSegmentSet to 0, the video memory manager allocates contiguous paged-locked memory, which is mapped write-combined memory, for the DMA buffers. Therefore, the GPU must access DMA buffers by using PCI cycles on computers where AGP transfers that occur outside the AGP aperture are not permitted.

Requirements

Requirement Value
Minimum supported client Windows Vista
Header d3dkmddi.h (include D3dkmddi.h)

See also

D3DDDI_PATCHLOCATIONLIST

DXGKARG_CREATECONTEXT

DXGKARG_PRESENT

DXGKARG_RENDER

DXGK_ALLOCATIONLIST

DXGK_CREATECONTEXTFLAGS

DxgkDdiPresent

DxgkDdiRender

RECT