Matrix4x4.CreateWorld(Vector3, Vector3, Vector3) Method
Definition
Important
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Creates a world matrix with the specified parameters.
public:
static System::Numerics::Matrix4x4 CreateWorld(System::Numerics::Vector3 position, System::Numerics::Vector3 forward, System::Numerics::Vector3 up);
public static System.Numerics.Matrix4x4 CreateWorld (System.Numerics.Vector3 position, System.Numerics.Vector3 forward, System.Numerics.Vector3 up);
static member CreateWorld : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateWorld (position As Vector3, forward As Vector3, up As Vector3) As Matrix4x4
Parameters
- position
- Vector3
The position of the object.
- forward
- Vector3
The forward direction of the object.
- up
- Vector3
The upward direction of the object. Its value is usually [0, 1, 0]
.
Returns
The world matrix.
Remarks
position
is used in translation operations.
Applies to
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