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CreateVideoProcessorInputView routine

Creates a resource view for a video processor. This view defines the input sample for the video processing operation.


HRESULT APIENTRY* CreateVideoProcessorInputView(
  _In_       D3D10DDI_HDEVICE                            hDevice,
  _In_       D3D11_1DDI_HVIDEOPROCESSORINPUTVIEW         hView,


hDevice [in]

A handle to the display device (graphics context).

pView [in]

A pointer to a D3D11_1DDIARG_CREATEVIDEOPROCESSORINPUTVIEW structure. This structure specifies the attributes of the video processor input view to be created.

hView [in]

A handle to the driver's private data for the video processor input view. For more information, see the Remarks section.

hRTView [in]

A handle to the video processor input that the driver should use when it calls back into the Direct3D runtime.

Return value

CreateVideoProcessorInputView returns one of the following values:

Return codeDescription

The video processor input view was created successfully.


The graphics adapter was removed.


The D3D11_1DDIARG_CREATEVIDEOPROCESSORINPUTVIEW contained incorrect or unsupported data. For example, the driver should return DXGI_ERROR_UNSUPPORTED if the FourCC member specified an unsupported code value.


Memory was not available to complete the operation.



The Direct3D runtime calls CreateVideoProcessorInputView after it has called the driver's CalcPrivateVideoProcessorInputViewSize to determine the size in bytes for the private data that the driver requires for the video processor input view. The runtime allocates the memory for this private data for the driver. The driver uses this memory to store private data that is related to the video processor input view.

When the runtime calls CreateVideoProcessorInputView, it passes the handle to the private data memory in the hView parameter. This handle is actually a pointer to the memory.


Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Target platform



D3d10umddi.h (include D3d10umddi.h)

See also




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