DXGKARG_STOPCAPTURE structure (d3dkmddi.h)
The DXGKARG_STOPCAPTURE structure contains the handle to the allocation that is used for a capture buffer.
Syntax
typedef struct _DXGKARG_STOPCAPTURE {
[in] HANDLE hAllocation;
} DXGKARG_STOPCAPTURE;
Members
[in] hAllocation
A handle to the allocation that is used for a capture buffer. The display miniport driver stops the capture hardware from using the allocation.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmddi.h (include D3dkmddi.h) |
See also
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