D3D10_DDI_VIEWPORT structure (d3d10umddi.h)

The D3D10_DDI_VIEWPORT structure describes a viewport.

Syntax

typedef struct D3D10_DDI_VIEWPORT {
  [in] FLOAT TopLeftX;
  [in] FLOAT TopLeftY;
       FLOAT Width;
  [in] FLOAT Height;
  [in] FLOAT MinDepth;
  [in] FLOAT MaxDepth;
} D3D10_DDI_VIEWPORT;

Members

[in] TopLeftX

A single-precision float vector for the top-left x-coordinate of the viewport.

[in] TopLeftY

A single-precision float vector for the top-left y-coordinate of the viewport.

Width

[in] A single-precision float vector for the width of the viewport.

[in] Height

A single-precision float vector for the height of the viewport.

[in] MinDepth

A single-precision float vector for the minimum depth of the viewport.

[in] MaxDepth

A single-precision float vector for the maximum depth of the viewport.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3d10umddi.h (include D3d10umddi.h)

See also

SetViewports