PFND3D10DDI_CREATEDEPTHSTENCILVIEW callback function (d3d10umddi.h)

The CreateDepthStencilView function creates a depth stencil view.

Syntax

PFND3D10DDI_CREATEDEPTHSTENCILVIEW Pfnd3d10ddiCreatedepthstencilview;

void Pfnd3d10ddiCreatedepthstencilview(
  D3D10DDI_HDEVICE unnamedParam1,
  const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *unnamedParam2,
  D3D10DDI_HDEPTHSTENCILVIEW unnamedParam3,
  D3D10DDI_HRTDEPTHSTENCILVIEW unnamedParam4
)
{...}

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

pCreateDepthStencilView [in]

A pointer to a D3D10DDIARG_CREATEDEPTHSTENCILVIEW structure that describes the parameters that the user-mode display driver uses to create a depth stencil view.

unnamedParam3

hDepthStencilView [in]

A handle to the driver's private data for the depth stencil view.

unnamedParam4

hRTDepthStencilView [in]

A handle to the depth stencil view that the driver should use anytime it calls back into the Direct3D runtime.

Return value

None

Remarks

The driver can use the pfnSetErrorCb callback function to set an error code.

The driver might run out of memory. Therefore, the driver can pass E_OUTOFMEMORY or D3DDDIERR_DEVICEREMOVED in a call to the pfnSetErrorCb function. The Direct3D runtime will determine that any other errors are critical. If the driver passes any errors, including D3DDDIERR_DEVICEREMOVED, the Direct3D runtime will determine that the handle is invalid; therefore, the runtime will not call the DestroyDepthStencilView function to destroy the handle that the hDepthStencilView parameter specifies.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

CalcPrivateDepthStencilViewSize

D3D10DDIARG_CREATEDEPTHSTENCILVIEW

D3D10DDI_DEVICEFUNCS

DestroyDepthStencilView

pfnSetErrorCb