NamedResource 类

NamedResource Class

表示单个逻辑、命名的资源,如名为“Header1”的字符串资源。

语法


var namedResource = resourceMap.lookup(key);

特性

[MarshalingBehavior(Agile)]
[Version(0x06020000)]

成员

NamedResource类 具有这些类型的成员:

方法

The NamedResource 类 具有这些方法。 对于 C#、Visual Basic 和 C++,它还继承方法于Object 类.

方法说明
Resolve() Resolves this NamedResource object against the default context and returns the most appropriate candidate.
Resolve(ResourceContext) Resolves this NamedResource object against a supplied context and returns the most appropriate candidate.
ResolveAll() Resolves this NamedResource object against the default context and returns a list of all possible candidates in preference order.
ResolveAll(ResourceContext) Resolves this NamedResource object against a supplied context and returns a list of all possible candidates in preference order.

 

属性

NamedResource类 具有这些属性。

属性访问类型说明

Candidates

只读Gets all possible candidate values for this named resource.

Uri

只读Gets a URI that can be used to refer to this named resource.

 

示例

此示例基于 应用程序资源和本地化示例 的方案 13。查看更多完整解决方案的示例。


// Create a ResourceContext.
var resourceContext = new Windows.ApplicationModel.Resources.Core.ResourceContext();

// Set the specific context for lookup of resources.
var qualifierValues = resourceContext.qualifierValues;
qualifierValues["language"] = "en-US";
qualifierValues["contrast"] = "standard";
qualifierValues["scale"] = "140";
qualifierValues["homeregion"] = "021"; // Northern America

// Resources actually reside within Scenario13 Resource Map.
var resourceIds = [
    '/Scenario13/languageOnly',
    '/Scenario13/scaleOnly',
    '/Scenario13/contrastOnly',
    '/Scenario13/homeregionOnly',
    '/Scenario13/multiDimensional',
];

var output = { str: "" };
resourceIds.forEach(function (resourceId) {
    renderNamedResource(resourceId, resourceContext, output);
});

function renderNamedResource(resourceId, resourceContext, output) {
    output.str += "Resource ID " + resourceId + ":\n";
    // Lookup the resource in the mainResourceMap (the one for this package).
    var namedResource = Windows.ApplicationModel.Resources.Core.ResourceManager.current.mainResourceMap.lookup(resourceId);

    // Return a ResourceCandidateVectorView of all possible resources candidates
    // resolved against the context in order of appropriateness.
    var resourceCandidates = namedResource.resolveAll(resourceContext);

    resourceCandidates.forEach(function (candidate, index) {
        renderCandidate(candidate, index, output);
    });
    output.str += "\n";
}

function renderCandidate(candidate, index, output) {
    // Get all the various qualifiers for the candidate (such as language, scale, contrast).
    candidate.qualifiers.forEach(function (qualifier) {
        output.str += "qualifierName: " + qualifier.qualifierName + "\n";
        output.str += "qualifierValue: " + qualifier.qualifierValue + "\n";
        output.str += "isDefault: ";
        output.str += (qualifier.isDefault) ? "true\n" : "false\n";
        output.str += "isMatch: ";
        output.str += (qualifier.isMatch) ? "true\n" : "false\n";
        output.str += "score: " + qualifier.score + "\n";
        output.str += "\n";
    });
}

要求

最低支持客户端

Windows 8 [仅 Windows 应用商店应用程序]

最低支持服务器

Windows Server 2012 [仅 Windows 应用商店应用程序]

命名空间

Windows.ApplicationModel.Resources.Core
Windows::ApplicationModel::Resources::Core [C++]

元数据

Windows.winmd

另请参见

应用程序资源和本地化示例

 

 

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