ManipulationDeltaEventArgs.ReportBoundaryFeedback(ManipulationDelta) 方法

定义

指明该操作已经超出了一定界限。

public:
 void ReportBoundaryFeedback(System::Windows::Input::ManipulationDelta ^ unusedManipulation);
public void ReportBoundaryFeedback (System.Windows.Input.ManipulationDelta unusedManipulation);
member this.ReportBoundaryFeedback : System.Windows.Input.ManipulationDelta -> unit
Public Sub ReportBoundaryFeedback (unusedManipulation As ManipulationDelta)

参数

unusedManipulation
ManipulationDelta

表示移动出边界的操作部分。

例外

unusedManipulationnull

示例

以下示例演示当用户将 元素移到其容器边缘时调用 ReportBoundaryFeedback 方法的 事件的事件处理程序ManipulationDelta。 若要测试此示例,请按照 演练:创建第一个触摸应用程序中 的步骤进行操作,并将步骤 5 中的代码替换为此代码。

void Window_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{

    Rectangle rectToMove = e.OriginalSource as Rectangle;
    Vector overshoot;

    // When the element crosses the boundary of the window, check whether 
    // the manipulation is in inertia.  If it is, complete the manipulation.
    // Otherwise, report the boundary feedback.
    if (CalculateOvershoot(rectToMove, e.ManipulationContainer, out overshoot))
    {
        if (e.IsInertial)
        {
            e.Complete();
            e.Handled = true;
            return;
        }
        else
        {
            //Report that the element hit the boundary
            e.ReportBoundaryFeedback(new ManipulationDelta(overshoot, 0, new Vector(), new Vector()));
        }
    }
  
    // Move the element as usual.

    // Get the Rectangle and its RenderTransform matrix.
    Matrix rectsMatrix = ((MatrixTransform)rectToMove.RenderTransform).Matrix;

    // Rotate the Rectangle.
    rectsMatrix.RotateAt(e.DeltaManipulation.Rotation,
                         e.ManipulationOrigin.X,
                         e.ManipulationOrigin.Y);

    // Resize the Rectangle.  Keep it square 
    // so use only the X value of Scale.
    rectsMatrix.ScaleAt(e.DeltaManipulation.Scale.X,
                        e.DeltaManipulation.Scale.X,
                        e.ManipulationOrigin.X,
                        e.ManipulationOrigin.Y);

    // Move the Rectangle.
    rectsMatrix.Translate(e.DeltaManipulation.Translation.X,
                          e.DeltaManipulation.Translation.Y);

    // Apply the changes to the Rectangle.
    rectToMove.RenderTransform = new MatrixTransform(rectsMatrix);

    e.Handled = true;
}

private bool CalculateOvershoot(UIElement element, IInputElement container, out Vector overshoot)
{
    // Get axis aligned element bounds
    var elementBounds = element.RenderTransform.TransformBounds(
                  VisualTreeHelper.GetDrawing(element).Bounds);

    //double extraX = 0.0, extraY = 0.0;
    overshoot = new Vector();

    FrameworkElement parent = container as FrameworkElement;
    if (parent == null)
    {
        return false;
    }

    // Calculate overshoot.  
    if (elementBounds.Left < 0)
        overshoot.X = elementBounds.Left;
    else if (elementBounds.Right > parent.ActualWidth)
        overshoot.X = elementBounds.Right - parent.ActualWidth;

    if (elementBounds.Top < 0)
        overshoot.Y = elementBounds.Top;
    else if (elementBounds.Bottom > parent.ActualHeight)
        overshoot.Y = elementBounds.Bottom - parent.ActualHeight;

    // Return false if Overshoot is empty; otherwsie, return true.
    return !Vector.Equals(overshoot, new Vector());
}
Private Sub Window_ManipulationDelta(ByVal sender As Object, ByVal e As ManipulationDeltaEventArgs)

    Dim rectToMove As Rectangle = TryCast(e.OriginalSource, Rectangle)
    Dim overshoot As Vector

    ' When the element crosses the boundary of the window, check whether 
    ' the manipulation is in inertia. If it is, complete the manipulation.
    ' Otherwise, report the boundary feedback.
    If CalculateOvershoot(rectToMove, e.ManipulationContainer, overshoot) Then
        If e.IsInertial Then
            e.Complete()
            e.Handled = True
            Exit Sub
        Else
            'Report that the element hit the boundary

            e.ReportBoundaryFeedback(New ManipulationDelta(overshoot, 0, New Vector(), New Vector()))
        End If
    End If

    ' Move the element as usual.

    ' Get the Rectangle and its RenderTransform matrix.
    Dim rectsMatrix As Matrix = DirectCast(rectToMove.RenderTransform, MatrixTransform).Matrix

    ' Rotate the Rectangle.
    rectsMatrix.RotateAt(e.DeltaManipulation.Rotation, e.ManipulationOrigin.X, e.ManipulationOrigin.Y)

    ' Resize the Rectangle. Keep it square 
    ' so use only the X value of Scale.
    rectsMatrix.ScaleAt(e.DeltaManipulation.Scale.X, e.DeltaManipulation.Scale.X, e.ManipulationOrigin.X, e.ManipulationOrigin.Y)

    ' Move the Rectangle.
    rectsMatrix.Translate(e.DeltaManipulation.Translation.X, e.DeltaManipulation.Translation.Y)

    ' Apply the changes to the Rectangle.
    rectToMove.RenderTransform = New MatrixTransform(rectsMatrix)

    e.Handled = True
End Sub

Private Function CalculateOvershoot(ByVal element As UIElement, ByVal container As IInputElement, ByRef overshoot As Vector) As Boolean
    ' Get axis aligned element bounds
    Dim elementBounds = element.RenderTransform.TransformBounds(VisualTreeHelper.GetDrawing(element).Bounds)

    'double extraX = 0.0, extraY = 0.0;
    overshoot = New Vector()

    Dim parent As FrameworkElement = TryCast(container, FrameworkElement)
    If parent Is Nothing Then
        Return False
    End If

    ' Calculate overshoot. 
    If elementBounds.Left < 0 Then
        overshoot.X = elementBounds.Left
    ElseIf elementBounds.Right > parent.ActualWidth Then
        overshoot.X = elementBounds.Right - parent.ActualWidth
    End If

    If elementBounds.Top < 0 Then
        overshoot.Y = elementBounds.Top
    ElseIf elementBounds.Bottom > parent.ActualHeight Then
        overshoot.Y = elementBounds.Bottom - parent.ActualHeight
    End If

    ' Return false if Overshoot is empty; otherwsie, return true.
    Return Not Vector.Equals(overshoot, New Vector())
End Function

注解

ReportBoundaryFeedback使用 方法指示元素已超出特定边界。 例如,如果用户将元素移到 的边界 Window之外,则可以调用此方法以向窗口报告该元素。 调用 ReportBoundaryFeedback时,将 ManipulationBoundaryFeedback 发生 事件。 默认情况下, Window 订阅 事件以 ManipulationBoundaryFeedback 向用户提供已达到边界的视觉反馈。 可以订阅 ManipulationBoundaryFeedback 以实现自定义行为。

适用于