Table of contents
Collapse the table of content
Expand the table of content

Verbose Syntax (F#)

Den Delimarsky|Last Updated: 7/25/2016
1 Contributor

There are two forms of syntax available for many constructs in the F# language: verbose syntax and lightweight syntax. The verbose syntax is not as commonly used, but has the advantage of being less sensitive to indentation. The lightweight syntax is shorter and uses indentation to signal the beginning and end of constructs, rather than additional keywords like begin, end, in, and so on. The default syntax is the lightweight syntax. This topic describes the syntax for F# constructs when lightweight syntax is not enabled. Verbose syntax is always enabled, so even if you enable lightweight syntax, you can still use verbose syntax for some constructs. You can disable lightweight syntax by using the #light "off" directive.

Table of Constructs

The following table shows the lightweight and verbose syntax for F# language constructs in contexts where there is a difference between the two forms. In this table, angle brackets (<>) enclose user-supplied syntax elements. Refer to the documentation for each language construct for more detailed information about the syntax used within these constructs.

Language constructLightweight syntaxVerbose syntax
compound expressions <expression1> <expression2><expression1>; <expression2>
nested let bindings let f x = let a = 1 let b = 2 x + a + blet f x = let a = 1 in let b = 2 in x + a + b
code block <expression1> <expression2> ...begin <expression1>; <expression2>; end
for...dofor counter = start to finish do ...for counter = start to finish do ... done
while...dowhile <condition> do ...while <condition> do ... done
for...infor var in start .. finish do ...for var in start .. finish do ... done
dodo ... in
record type <record-name> = { <field-declarations> } <value-or-member-definitions>type <record-name> = { <field-declarations> } with <value-or-member-definitions> end
class type <class-name>(<params>) = ...type <class-name>(<params>) = class ... end
structure[<StructAttribute>] type <structure-name> = ...type <structure-name> = struct ... end
discriminated uniontype <union-name> = | ... | ... ... <value-or-member definitions>type <union-name> = | ... | ... ... with <value-or-member-definitions> end
interfacetype <interface-name> = ...type <interface-name> = interface ... end
object expression{ new <type-name> with <value-or-member-definitions> <interface-implementations> }{ new <type-name> with <value-or-member-definitions> end <interface-implementations> }
interface implementationinterface <interface-name> with <value-or-member-definitions>interface <interface-name> with <value-or-member-definitions> end
type extensiontype <type-name> with <value-or-member-definitions>type <type-name> with <value-or-member-definitions> end
modulemodule <module-name> = ...module <module-name> = begin ... end

See Also

F# Language Reference

Compiler Directives (F#)

Code Formatting Guidelines (F#)

© 2016 Microsoft