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Anywhere, anytime, any device: Wordament’s cloud architecture

By Sidney Higa and Walter Poupore
Date: August 7th, 2014

Anywhere, anytime, any device: Wordament’s cloud architectureWalk through Wordament’s cloud-based architecture with developers, Jason Cahill and John Thorton. When they began coding Wordament, it was vastly different in architecture and they had to adapt as their app grew. The current structure is the product of time and refinement, and the lessons are applicable to many kinds of apps being built on Azure.

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Wordament, part II: Developing a cross platform app

By Sidney Higa and Walter Poupore
Date: August 7th, 2014

Wordament, part II: Developing a cross platform appIn this article, Jason and John discuss how they efficiently coded Wordament for release to multiple platforms. We’ll look at Xamarin and partial classes, which allowed the developers to write all of their code in one programming language while keeping a significant amount of code common across their Android, iOS and Windows Phone releases.

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Wordament, part III: Running a business

By Sidney Higa and Walter Poupore
Date: August 7th, 2014

Wordament, part III: Running a businessThousands of players are connected and playing at any given moment. How does the Wordament architecture handle that load? In this article, Jason and John discuss their strategies to respond to Wordament’s increasing popularity.

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