Articles
Anywhere, anytime, any device: Wordament’s cloud architecture
By Sidney Higa and Walter Poupore
Date: August 7th, 2014
Walk through Wordament’s cloud-based architecture with developers, Jason Cahill and John Thorton. When they began coding Wordament, it was vastly different in architecture and they had to adapt as their app grew. The current structure is the product of time and refinement, and the lessons are applicable to many kinds of apps being built on Azure.
Wordament, part II: Developing a cross platform app
By Sidney Higa and Walter Poupore
Date: August 7th, 2014
In this article, Jason and John discuss how they efficiently coded Wordament for release to multiple platforms. We’ll look at Xamarin and partial classes, which allowed the developers to write all of their code in one programming language while keeping a significant amount of code common across their Android, iOS and Windows Phone releases.
Wordament, part III: Running a business
By Sidney Higa and Walter Poupore
Date: August 7th, 2014
Thousands of players are connected and playing at any given moment. How does the Wordament architecture handle that load? In this article, Jason and John discuss their strategies to respond to Wordament’s increasing popularity.