D3DDDIARG_CREATEVERTEXSHADERDECL structure (d3dumddi.h)
The D3DDDIARG_CREATEVERTEXSHADERDECL structure specifies a shader handle to associate with the vertex shader declaration.
Syntax
typedef struct _D3DDDIARG_CREATEVERTEXSHADERDECL {
[in] UINT NumVertexElements;
[out] HANDLE ShaderHandle;
} D3DDDIARG_CREATEVERTEXSHADERDECL;
Members
[in] NumVertexElements
The number of vertex elements in the array that is passed to the pVertexElements parameter in a call to the user-mode display driver's CreateVertexShaderDecl function.
[out] ShaderHandle
A handle to the vertex shader declaration.
Remarks
The handle value in the ShaderHandle member is guaranteed to be nonzero.
For more information about programming shader assemblers, see Processing Shader Codes.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |
See also
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