D3DKMT_WAITFORIDLE structure (d3dkmthk.h)

The D3DKMT_WAITFORIDLE structure specifies a display device to wait for an idle condition.

Syntax

typedef struct _D3DKMT_WAITFORIDLE {
  [in] D3DKMT_HANDLE hDevice;
} D3DKMT_WAITFORIDLE;

Members

[in] hDevice

A handle to the display device.

Requirements

Requirement Value
Minimum supported client Windows Vista
Header d3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTWaitForIdle