GameSaveProvider Class

Definition

GameSaveProvider is used to create, save, enumerate, and load Xbox Live game saves.

public ref class GameSaveProvider sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Gaming.XboxLive.StorageApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class GameSaveProvider final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Gaming.XboxLive.StorageApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class GameSaveProvider
Public NotInheritable Class GameSaveProvider
Inheritance
Object Platform::Object IInspectable GameSaveProvider
Attributes

Windows requirements

Device family
Xbox Live Extension SDK (introduced in 10.0.10240.0)
Windows 10 Fall Creators Update (introduced in 10.0.16299.0)
API contract
Windows.Gaming.XboxLive.StorageApiContract (introduced in v1.0)

Remarks

Call GetForUserAsync or GetSyncOnDemandForUserAsync to obtain a GameSaveProvider instance.

Important

This API is targeted towards UWP games and apps with Xbox Live Enabled. Calls to these APIs made from sources that are not Xbox Live enabled will not be able to sync data to the cloud.

Properties

ContainersChangedSinceLastSync

Called on a new GameSaveProvider instance, returns the names of containers that have changed since the application last ran.

User

User associated with this game save provider and its game save containers.

Methods

CreateContainer(String)

Creates a new GameSaveContainer to store a game save.

CreateContainerInfoQuery()

Creates a GameSaveContainerInfoQuery instance that enumerates all containers in this game save provider.

CreateContainerInfoQuery(String)

Creates a GameSaveContainerInfoQuery instance that enumerates the containers in this game save provider that have names that begin with the specified prefix.

DeleteContainerAsync(String)

Asynchronously deletes the specified game save container.

GetForUserAsync(User, String)

Gets a game save provider for the specified user.

GetRemainingBytesInQuotaAsync()

Get the bytes remaining in the user's quota for this game save provider.

GetSyncOnDemandForUserAsync(User, String)

Gets a partially-synced game save provider that syncs containers on demand.

Applies to

See also