ID2D1RenderTarget::CreateSolidColorBrush(constD2D1_COLOR_F*,constD2D1_BRUSH_PROPERTIES*,ID2D1SolidColorBrush**) method (d2d1.h)
Creates a new ID2D1SolidColorBrush that can be used to paint areas with a solid color.
Syntax
HRESULT CreateSolidColorBrush(
const D2D1_COLOR_F *color,
const D2D1_BRUSH_PROPERTIES *brushProperties,
ID2D1SolidColorBrush **solidColorBrush
);
Parameters
color
Type: [in] const D2D1_COLOR_F*
The red, green, blue, and alpha values of the brush's color.
brushProperties
Type: [in] const D2D1_BRUSH_PROPERTIES*
The base opacity of the brush.
solidColorBrush
Type: [out] ID2D1SolidColorBrush**
When this method returns, contains the address of a pointer to the new brush. This parameter is passed uninitialized.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |
See also
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