ID2D1RenderTarget::CreateSolidColorBrush(constD2D1_COLOR_F*,constD2D1_BRUSH_PROPERTIES*,ID2D1SolidColorBrush**) method (d2d1.h)

Creates a new ID2D1SolidColorBrush that can be used to paint areas with a solid color.

Syntax

HRESULT CreateSolidColorBrush(
  const D2D1_COLOR_F          *color,
  const D2D1_BRUSH_PROPERTIES *brushProperties,
  ID2D1SolidColorBrush        **solidColorBrush
);

Parameters

color

Type: [in] const D2D1_COLOR_F*

The red, green, blue, and alpha values of the brush's color.

brushProperties

Type: [in] const D2D1_BRUSH_PROPERTIES*

The base opacity of the brush.

solidColorBrush

Type: [out] ID2D1SolidColorBrush**

When this method returns, contains the address of a pointer to the new brush. This parameter is passed uninitialized.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Requirement Value
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

Brushes Overview

Direct2D QuickStart

ID2D1RenderTarget