Hardware Support for Direct3D 11.1 Formats
This section specifies the formats (DXGI_FORMAT values) that are supported in Direct3D 11.1 hardware, which means that a Direct3D 11.1–class (or better) video card implements hardware acceleration for a resource that contains data in one of those particular formats. Those formats whose support is specified as optional, might or might not be hardware accelerated. Each subsection specifies the formats that Direct3D 11.1 hardware supports for a specific format target. A format target is a resource type, an HLSL intrinsic function, or a particular functionality that is dependent on a particular format. If a section indicates that a format isn't supported for a format target, the format might not even be compatible with the format target.
You can use ID3D11Device::CheckFormatSupport to programmatically verify the info in this section.
Back buffers and scan outs with the DXGI_FORMAT_R16G16B16A16_FLOAT format contain linear-valued gamma data.
Buffer resources
Direct3D 11.1 hardware supports these formats for buffer resources (D3D11_FORMAT_SUPPORT_BUFFER):
- DXGI_FORMAT_UNKNOWN (0 bits)
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R32G32B32A32_UINT
- DXGI_FORMAT_R32G32B32A32_SINT
- DXGI_FORMAT_R32G32B32_FLOAT
- DXGI_FORMAT_R32G32B32_UINT
- DXGI_FORMAT_R32G32B32_SINT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_UINT
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R16G16B16A16_SINT
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R32G32_UINT
- DXGI_FORMAT_R32G32_SINT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R10G10B10A2_UINT
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UINT
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R8G8B8A8_SINT
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_UINT
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R16G16_SINT
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_UINT
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R8G8_SINT
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_UINT
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R16_SINT
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_UINT
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_R8_SINT
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8X8_UNORM
Direct3D 11.1 hardware optionally supports these formats for buffer resources:
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_B4G4R4A4_UNORM
Input assembler vertex buffer resources
Direct3D 11.1 hardware supports these formats for input assembler vertex buffer resources (D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER). These formats are the same as for buffer resources except for DXGI_FORMAT_UNKNOWN.
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R32G32B32A32_UINT
- DXGI_FORMAT_R32G32B32A32_SINT
- DXGI_FORMAT_R32G32B32_FLOAT
- DXGI_FORMAT_R32G32B32_UINT
- DXGI_FORMAT_R32G32B32_SINT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_UINT
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R16G16B16A16_SINT
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R32G32_UINT
- DXGI_FORMAT_R32G32_SINT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R10G10B10A2_UINT
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UINT
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R8G8B8A8_SINT
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_UINT
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R16G16_SINT
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_UINT
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R8G8_SINT
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_UINT
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R16_SINT
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_UINT
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_R8_SINT
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8X8_UNORM
Direct3D 11.1 hardware optionally supports these formats for input assembler vertex buffer resources:
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_B4G4R4A4_UNORM
Input assembler index buffer resources
Direct3D 11.1 hardware supports these formats for input assembler index buffer resources (D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER):
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R16_UINT
Stream output buffer resources
Direct3D 11.1 hardware supports these formats for stream output buffer resources (D3D11_FORMAT_SUPPORT_SO_BUFFER).
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R32G32B32A32_UINT
- DXGI_FORMAT_R32G32B32A32_SINT
- DXGI_FORMAT_R32G32B32_FLOAT
- DXGI_FORMAT_R32G32B32_UINT
- DXGI_FORMAT_R32G32B32_SINT
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R32G32_UINT
- DXGI_FORMAT_R32G32_SINT
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
Texture1D resources
Direct3D 11.1 hardware supports all formats except these for texture 1D resources (D3D11_FORMAT_SUPPORT_TEXTURE1D).
- DXGI_FORMAT_UNKNOWN
- DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM
- DXGI_FORMAT_BC1_TYPELESS
- DXGI_FORMAT_BC1_UNORM
- DXGI_FORMAT_BC1_UNORM_SRGB
- DXGI_FORMAT_BC2_TYPELESS
- DXGI_FORMAT_BC2_UNORM
- DXGI_FORMAT_BC2_UNORM_SRGB
- DXGI_FORMAT_BC3_TYPELESS
- DXGI_FORMAT_BC3_UNORM
- DXGI_FORMAT_BC3_UNORM_SRGB
- DXGI_FORMAT_BC4_TYPELESS
- DXGI_FORMAT_BC4_UNORM
- DXGI_FORMAT_BC4_SNORM
- DXGI_FORMAT_BC5_TYPELESS
- DXGI_FORMAT_BC5_UNORM
- DXGI_FORMAT_BC5_SNORM
- DXGI_FORMAT_BC6H_TYPELESS
- DXGI_FORMAT_BC6H_UF16
- DXGI_FORMAT_BC6H_SF16
- DXGI_FORMAT_BC7_TYPELESS
- DXGI_FORMAT_BC7_UNORM
- DXGI_FORMAT_BC7_UNORM_SRGB
- DXGI_FORMAT_AYUV
- DXGI_FORMAT_Y410
- DXGI_FORMAT_Y416
- DXGI_FORMAT_NV12
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_420_OPAQUE
- DXGI_FORMAT_YUY2
- DXGI_FORMAT_Y210
- DXGI_FORMAT_Y216
- DXGI_FORMAT_NV11
- DXGI_FORMAT_AI44
- DXGI_FORMAT_IA44
- DXGI_FORMAT_P8
- DXGI_FORMAT_A8P8
Texture2D resources
Direct3D 11.1 hardware supports all formats except DXGI_FORMAT_UNKNOWN for texture 2D resources (D3D11_FORMAT_SUPPORT_TEXTURE2D).
Texture3D resources
Direct3D 11.1 hardware supports all formats except these for texture 3D resources (D3D11_FORMAT_SUPPORT_TEXTURE3D).
- DXGI_FORMAT_UNKNOWN
- DXGI_FORMAT_R32G8X24_TYPELESS
- DXGI_FORMAT_D32_FLOAT_S8X24_UINT
- DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS
- DXGI_FORMAT_X32_TYPELESS_G8X24_UINT
- DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM
- DXGI_FORMAT_D32_FLOAT
- DXGI_FORMAT_R24G8_TYPELESS
- DXGI_FORMAT_D24_UNORM_S8_UINT
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS
- DXGI_FORMAT_X24_TYPELESS_G8_UINT
- DXGI_FORMAT_D16_UNORM
- DXGI_FORMAT_AYUV
- DXGI_FORMAT_Y410
- DXGI_FORMAT_Y416
- DXGI_FORMAT_NV12
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_420_OPAQUE
- DXGI_FORMAT_YUY2
- DXGI_FORMAT_Y210
- DXGI_FORMAT_Y216
- DXGI_FORMAT_NV11
- DXGI_FORMAT_AI44
- DXGI_FORMAT_IA44
- DXGI_FORMAT_P8
- DXGI_FORMAT_A8P8
TextureCube resources
Direct3D 11.1 hardware supports all formats except these for texture cube resources (D3D11_FORMAT_SUPPORT_TEXTURECUBE).
- DXGI_FORMAT_UNKNOWN
- DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM
- DXGI_FORMAT_AYUV
- DXGI_FORMAT_Y410
- DXGI_FORMAT_Y416
- DXGI_FORMAT_NV12
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_420_OPAQUE
- DXGI_FORMAT_YUY2
- DXGI_FORMAT_Y210
- DXGI_FORMAT_Y216
- DXGI_FORMAT_NV11
- DXGI_FORMAT_AI44
- DXGI_FORMAT_IA44
- DXGI_FORMAT_P8
- DXGI_FORMAT_A8P8
Shader loads
Direct3D 11.1 hardware supports all formats except these for shader loads (D3D11_FORMAT_SUPPORT_SHADER_LOAD).
- DXGI_FORMAT_UNKNOWN
- DXGI_FORMAT_R32G32B32A32_TYPELESS
- DXGI_FORMAT_R32G32B32_TYPELESS
- DXGI_FORMAT_R16G16B16A16_TYPELESS
- DXGI_FORMAT_R32G32_TYPELESS
- DXGI_FORMAT_R32G8X24_TYPELESS
- DXGI_FORMAT_D32_FLOAT_S8X24_UINT
- DXGI_FORMAT_R10G10B10A2_TYPELESS
- DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM
- DXGI_FORMAT_R8G8B8A8_TYPELESS
- DXGI_FORMAT_R16G16_TYPELESS
- DXGI_FORMAT_R32_TYPELESS
- DXGI_FORMAT_D32_FLOAT
- DXGI_FORMAT_R24G8_TYPELESS
- DXGI_FORMAT_D24_UNORM_S8_UINT
- DXGI_FORMAT_R8G8_TYPELESS
- DXGI_FORMAT_R16_TYPELESS
- DXGI_FORMAT_D16_UNORM
- DXGI_FORMAT_R8_TYPELESS
- DXGI_FORMAT_BC1_TYPELESS
- DXGI_FORMAT_BC2_TYPELESS
- DXGI_FORMAT_BC3_TYPELESS
- DXGI_FORMAT_BC4_TYPELESS
- DXGI_FORMAT_BC5_TYPELESS
- DXGI_FORMAT_B8G8R8A8_TYPELESS
- DXGI_FORMAT_B8G8R8X8_TYPELESS
- DXGI_FORMAT_BC6H_TYPELESS
- DXGI_FORMAT_BC7_TYPELESS
- DXGI_FORMAT_420_OPAQUE
- DXGI_FORMAT_AI44
- DXGI_FORMAT_IA44
- DXGI_FORMAT_P8
- DXGI_FORMAT_A8P8
Shader sample with any filter type
Direct3D 11.1 hardware supports these formats for shader sample with any filter type (D3D11_FORMAT_SUPPORT_SHADER_SAMPLE):
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_A8_UNORM
- DXGI_FORMAT_R9G9B9E5_SHAREDEXP
- DXGI_FORMAT_R8G8_B8G8_UNORM
- DXGI_FORMAT_G8R8_G8B8_UNORM
- DXGI_FORMAT_BC1_UNORM
- DXGI_FORMAT_BC1_UNORM_SRGB
- DXGI_FORMAT_BC2_UNORM
- DXGI_FORMAT_BC2_UNORM_SRGB
- DXGI_FORMAT_BC3_UNORM
- DXGI_FORMAT_BC3_UNORM_SRGB
- DXGI_FORMAT_BC4_UNORM
- DXGI_FORMAT_BC4_SNORM
- DXGI_FORMAT_BC5_UNORM
- DXGI_FORMAT_BC5_SNORM
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8X8_UNORM
- DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
- DXGI_FORMAT_BC6H_UF16
- DXGI_FORMAT_BC6H_SF16
- DXGI_FORMAT_BC7_UNORM
- DXGI_FORMAT_BC7_UNORM_SRGB
- DXGI_FORMAT_AYUV
- DXGI_FORMAT_Y410
- DXGI_FORMAT_Y416
- DXGI_FORMAT_NV12
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_YUY2
- DXGI_FORMAT_Y210
- DXGI_FORMAT_Y216
- DXGI_FORMAT_NV11
- DXGI_FORMAT_B4G4R4A4_UNORM
Direct3D 11.1 hardware optionally supports these formats for shader samples with any filter type:
- DXGI_FORMAT_R32G32B32_FLOAT
Shader sample with comparison filter
Direct3D 11.1 hardware supports these formats for shader sample with comparison filter (sample_c) (D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON):
- DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS
- DXGI_FORMAT_R16_UNORM
Shader sample with mono 1-bit filter
Direct3D 11.1 hardware doesn't support any formats for shader sample with mono 1-bit filter (D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT).
Shader gather4
Direct3D 11.1 hardware supports these formats for shader gather4. These formats are the same as for shader sample with any filter type (D3D11_FORMAT_SUPPORT_SHADER_GATHER).
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_A8_UNORM
- DXGI_FORMAT_R9G9B9E5_SHAREDEXP
- DXGI_FORMAT_R8G8_B8G8_UNORM
- DXGI_FORMAT_G8R8_G8B8_UNORM
- DXGI_FORMAT_BC1_UNORM
- DXGI_FORMAT_BC1_UNORM_SRGB
- DXGI_FORMAT_BC2_UNORM
- DXGI_FORMAT_BC2_UNORM_SRGB
- DXGI_FORMAT_BC3_UNORM
- DXGI_FORMAT_BC3_UNORM_SRGB
- DXGI_FORMAT_BC4_UNORM
- DXGI_FORMAT_BC4_SNORM
- DXGI_FORMAT_BC5_UNORM
- DXGI_FORMAT_BC5_SNORM
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8X8_UNORM
- DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
- DXGI_FORMAT_BC6H_UF16
- DXGI_FORMAT_BC6H_SF16
- DXGI_FORMAT_BC7_UNORM
- DXGI_FORMAT_BC7_UNORM_SRGB
- DXGI_FORMAT_AYUV
- DXGI_FORMAT_Y410
- DXGI_FORMAT_Y416
- DXGI_FORMAT_NV12
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_YUY2
- DXGI_FORMAT_Y210
- DXGI_FORMAT_Y216
- DXGI_FORMAT_NV11
- DXGI_FORMAT_B4G4R4A4_UNORM
Direct3D 11.1 hardware optionally supports these formats for shader gather4:
- DXGI_FORMAT_R32G32B32_FLOAT
Shader gather4 with comparison filter
Direct3D 11.1 hardware supports these formats for shader gather4 with comparison filter (gather4_c) (D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON):
- DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS
- DXGI_FORMAT_R16_UNORM
Mipmap resources
Direct3D 11.1 hardware supports all formats except these for mipmap resources (D3D11_FORMAT_SUPPORT_MIP):
- DXGI_FORMAT_UNKNOWN
- DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM
- DXGI_FORMAT_Y410
- DXGI_FORMAT_NV12
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_420_OPAQUE
- DXGI_FORMAT_YUY2
- DXGI_FORMAT_Y210
- DXGI_FORMAT_Y216
- DXGI_FORMAT_NV11
- DXGI_FORMAT_AI44
- DXGI_FORMAT_IA44
- DXGI_FORMAT_P8
- DXGI_FORMAT_A8P8
Mipmap auto-generation
Direct3D 11.1 hardware supports these formats for mipmap auto-generation (D3D11_FORMAT_SUPPORT_MIP_AUTOGEN):
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_A8_UNORM
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8X8_UNORM
- DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
- DXGI_FORMAT_AYUV
Direct3D 11.1 hardware optionally supports these formats for mipmap auto-generation:
- DXGI_FORMAT_R32G32B32_FLOAT
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_B4G4R4A4_UNORM
Render targets
Direct3D 11.1 hardware supports these formats for render targets (D3D11_FORMAT_SUPPORT_RENDER_TARGET):
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R32G32B32A32_UINT
- DXGI_FORMAT_R32G32B32A32_SINT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_UINT
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R16G16B16A16_SINT
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R32G32_UINT
- DXGI_FORMAT_R32G32_SINT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R10G10B10A2_UINT
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- DXGI_FORMAT_R8G8B8A8_UINT
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R8G8B8A8_SINT
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_UINT
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R16G16_SINT
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_UINT
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R8G8_SINT
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_UINT
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R16_SINT
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_UINT
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_R8_SINT
- DXGI_FORMAT_A8_UNORM
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8X8_UNORM
- DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
- DXGI_FORMAT_AYUV
- DXGI_FORMAT_NV12
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_NV11
Direct3D 11.1 hardware optionally supports these formats for render targets:
- DXGI_FORMAT_R32G32B32_FLOAT
- DXGI_FORMAT_R32G32B32_UINT
- DXGI_FORMAT_R32G32B32_SINT
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_B4G4R4A4_UNORM
Blendable render targets
Direct3D 11.1 hardware supports these formats for blendable render targets (D3D11_FORMAT_SUPPORT_BLENDABLE):
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_A8_UNORM
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8X8_UNORM
- DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
- DXGI_FORMAT_AYUV
- DXGI_FORMAT_NV12
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_NV11
Direct3D 11.1 hardware optionally supports these formats for blendable render targets:
DXGI_FORMAT_R32G32B32_FLOAT
If the device supports using this format as a render target, you can also use the format as a render target for blending.
DXGI_FORMAT_B5G5R5A1_UNORM
DXGI_FORMAT_B4G4R4A4_UNORM
Output merger logic operations
Direct3D 11.1 hardware supports these formats for output merger logic operations (D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP):
- DXGI_FORMAT_R32G32B32A32_UINT
- DXGI_FORMAT_R32G32B32_UINT
- DXGI_FORMAT_R16G16B16A16_UINT
- DXGI_FORMAT_R32G32_UINT
- DXGI_FORMAT_R10G10B10A2_UINT
- DXGI_FORMAT_R8G8B8A8_UINT
- DXGI_FORMAT_R16G16_UINT
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R8G8_UINT
- DXGI_FORMAT_R16_UINT
- DXGI_FORMAT_R8_UINT
Depth-stencil targets
Direct3D 11.1 hardware supports these formats for depth-stencil targets (D3D11_FORMAT_SUPPORT_DEPTH_STENCIL):
- DXGI_FORMAT_D32_FLOAT_S8X24_UINT
- DXGI_FORMAT_D32_FLOAT
- DXGI_FORMAT_D24_UNORM_S8_UINT
- DXGI_FORMAT_D16_UNORM
Raw UAV and SRV
Direct3D 11.1 hardware supports the DXGI_FORMAT_R32_TYPELESS format for raw unordered-access view (UAV) and shader-resource view (SRV).
Structured UAV and SRV
Direct3D 11.1 hardware supports the DXGI_FORMAT_UNKNOWN (0 bits) format for structured unordered-access view (UAV) and shader-resource view (SRV).
Typed UAV
Direct3D 11.1 hardware supports these formats for typed unordered-access view (UAV) (D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW):
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R32G32B32A32_UINT
- DXGI_FORMAT_R32G32B32A32_SINT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_UINT
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R16G16B16A16_SINT
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R32G32_UINT
- DXGI_FORMAT_R32G32_SINT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R10G10B10A2_UINT
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UINT
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R8G8B8A8_SINT
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_UINT
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R16G16_SINT
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_UINT
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R8G8_SINT
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_UINT
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R16_SINT
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_UINT
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_R8_SINT
- DXGI_FORMAT_AYUV
- DXGI_FORMAT_Y410
- DXGI_FORMAT_Y416
- DXGI_FORMAT_NV12
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_YUY2
- DXGI_FORMAT_Y210
- DXGI_FORMAT_Y216
- DXGI_FORMAT_NV11
Direct3D 11.1 hardware optionally supports these formats for typed unordered-access view (UAV):
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_B4G4R4A4_UNORM
UAV typed store
Direct3D 11.1 hardware supports these formats for unordered-access view (UAV) typed store (D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE). These formats are the same as for typed UAV.
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R32G32B32A32_UINT
- DXGI_FORMAT_R32G32B32A32_SINT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_UINT
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R16G16B16A16_SINT
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R32G32_UINT
- DXGI_FORMAT_R32G32_SINT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R10G10B10A2_UINT
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UINT
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R8G8B8A8_SINT
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_UINT
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R16G16_SINT
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_UINT
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R8G8_SINT
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_UINT
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R16_SINT
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_UINT
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_R8_SINT
- DXGI_FORMAT_AYUV
- DXGI_FORMAT_Y410
- DXGI_FORMAT_Y416
- DXGI_FORMAT_NV12
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_YUY2
- DXGI_FORMAT_Y210
- DXGI_FORMAT_Y216
- DXGI_FORMAT_NV11
Direct3D 11.1 hardware optionally supports these formats for typed unordered-access view (UAV). These optional formats are the same as for typed UAV.
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_B4G4R4A4_UNORM
UAV typed load
Direct3D 11.1 hardware supports these formats for unordered-access view (UAV) typed load (D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD):
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
UAV atomic add
Direct3D 11.1 hardware supports these formats for unordered-access view (UAV) atomic add (D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD):
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
UAV atomic bitwise operations
Direct3D 11.1 hardware supports these formats for unordered-access view (UAV) atomic bitwise operations (D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS):
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
UAV atomic compare store and compare exchange
Direct3D 11.1 hardware supports these formats for unordered-access view (UAV) atomic compare store and compare exchange (D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE):
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
UAV atomic exchange
Direct3D 11.1 hardware supports these formats for unordered-access view (UAV) atomic exchange (D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE):
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
UAV atomic signed minimum and maximum
Direct3D 11.1 hardware supports these formats for unordered-access view (UAV) atomic signed minimum and maximum (D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX):
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
UAV atomic unsigned minimum and maximum
Direct3D 11.1 hardware supports these formats for unordered-access view (UAV) atomic unsigned minimum and maximum (D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX):
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
CPU mapping
Direct3D 11.1 hardware supports all formats except DXGI_FORMAT_420_OPAQUE for CPU mapping (D3D11_FORMAT_SUPPORT_CPU_LOCKABLE).
4x multisample render targets
Direct3D 11.1 hardware supports these formats for 4x multisample render targets (D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET):
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R32G32B32A32_UINT
- DXGI_FORMAT_R32G32B32A32_SINT
- DXGI_FORMAT_R32G32B32_FLOAT
- DXGI_FORMAT_R32G32B32_UINT
- DXGI_FORMAT_R32G32B32_SINT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_UINT
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R16G16B16A16_SINT
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R32G32_UINT
- DXGI_FORMAT_R32G32_SINT
- DXGI_FORMAT_D32_FLOAT_S8X24_UINT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R10G10B10A2_UINT
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- DXGI_FORMAT_R8G8B8A8_UINT
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R8G8B8A8_SINT
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_UINT
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R16G16_SINT
- DXGI_FORMAT_D32_FLOAT
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
- DXGI_FORMAT_D24_UNORM_S8_UINT
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_UINT
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R8G8_SINT
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_D16_UNORM
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_UINT
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R16_SINT
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_UINT
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_R8_SINT
- DXGI_FORMAT_A8_UNORM
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8X8_UNORM
- DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
Direct3D 11.1 hardware optionally supports these formats for 4x multisample render targets:
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_B4G4R4A4_UNORM
8x multisample render targets
Direct3D 11.1 hardware supports these formats for 8x multisample render targets (D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET):
- DXGI_FORMAT_R32G32B32_FLOAT
- DXGI_FORMAT_R32G32B32_UINT
- DXGI_FORMAT_R32G32B32_SINT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_UINT
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R16G16B16A16_SINT
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R32G32_UINT
- DXGI_FORMAT_R32G32_SINT
- DXGI_FORMAT_D32_FLOAT_S8X24_UINT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R10G10B10A2_UINT
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- DXGI_FORMAT_R8G8B8A8_UINT
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R8G8B8A8_SINT
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_UINT
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R16G16_SINT
- DXGI_FORMAT_D32_FLOAT
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
- DXGI_FORMAT_D24_UNORM_S8_UINT
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_UINT
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R8G8_SINT
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_D16_UNORM
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_UINT
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R16_SINT
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_UINT
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_R8_SINT
- DXGI_FORMAT_A8_UNORM
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8X8_UNORM
- DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
Direct3D 11.1 hardware optionally supports these formats for 8x multisample render targets:
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R32G32B32A32_UINT
- DXGI_FORMAT_R32G32B32A32_SINT
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_B4G4R4A4_UNORM
Other multisample count render targets
Direct3D 11.1 hardware supports these formats for other multisample amounts of render targets (D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET):
- DXGI_FORMAT_B5G6R5_UNORM
Direct3D 11.1 hardware optionally supports these formats for other multisample amounts of render targets:
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R32G32B32A32_UINT
- DXGI_FORMAT_R32G32B32A32_SINT
- DXGI_FORMAT_R32G32B32_FLOAT
- DXGI_FORMAT_R32G32B32_UINT
- DXGI_FORMAT_R32G32B32_SINT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_UINT
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R16G16B16A16_SINT
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R32G32_UINT
- DXGI_FORMAT_R32G32_SINT
- DXGI_FORMAT_D32_FLOAT_S8X24_UINT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R10G10B10A2_UINT
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- DXGI_FORMAT_R8G8B8A8_UINT
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R8G8B8A8_SINT
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_UINT
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R16G16_SINT
- DXGI_FORMAT_D32_FLOAT
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
- DXGI_FORMAT_D24_UNORM_S8_UINT
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_UINT
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R8G8_SINT
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_D16_UNORM
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_UINT
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R16_SINT
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_UINT
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_R8_SINT
- DXGI_FORMAT_A8_UNORM
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8X8_UNORM
- DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
- DXGI_FORMAT_B4G4R4A4_UNORM
Multisample resolve
Direct3D 11.1 hardware supports these formats for multisample resolve (D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE):
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R32G32B32_FLOAT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_A8_UNORM
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8X8_UNORM
- DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
- DXGI_FORMAT_B4G4R4A4_UNORM
Multisample load
Direct3D 11.1 hardware supports these formats for multisample load (D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD):
- DXGI_FORMAT_R32G32B32A32_FLOAT
- DXGI_FORMAT_R32G32B32A32_UINT
- DXGI_FORMAT_R32G32B32A32_SINT
- DXGI_FORMAT_R32G32B32_FLOAT
- DXGI_FORMAT_R32G32B32_UINT
- DXGI_FORMAT_R32G32B32_SINT
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R16G16B16A16_UNORM
- DXGI_FORMAT_R16G16B16A16_UINT
- DXGI_FORMAT_R16G16B16A16_SNORM
- DXGI_FORMAT_R16G16B16A16_SINT
- DXGI_FORMAT_R32G32_FLOAT
- DXGI_FORMAT_R32G32_UINT
- DXGI_FORMAT_R32G32_SINT
- DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS
- DXGI_FORMAT_X32_TYPELESS_G8X24_UINT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R10G10B10A2_UINT
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- DXGI_FORMAT_R8G8B8A8_UINT
- DXGI_FORMAT_R8G8B8A8_SNORM
- DXGI_FORMAT_R8G8B8A8_SINT
- DXGI_FORMAT_R16G16_FLOAT
- DXGI_FORMAT_R16G16_UNORM
- DXGI_FORMAT_R16G16_UINT
- DXGI_FORMAT_R16G16_SNORM
- DXGI_FORMAT_R16G16_SINT
- DXGI_FORMAT_R32_FLOAT
- DXGI_FORMAT_R32_UINT
- DXGI_FORMAT_R32_SINT
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS
- DXGI_FORMAT_X24_TYPELESS_G8_UINT
- DXGI_FORMAT_R8G8_UNORM
- DXGI_FORMAT_R8G8_UINT
- DXGI_FORMAT_R8G8_SNORM
- DXGI_FORMAT_R8G8_SINT
- DXGI_FORMAT_R16_FLOAT
- DXGI_FORMAT_R16_UNORM
- DXGI_FORMAT_R16_UINT
- DXGI_FORMAT_R16_SNORM
- DXGI_FORMAT_R16_SINT
- DXGI_FORMAT_R8_UNORM
- DXGI_FORMAT_R8_UINT
- DXGI_FORMAT_R8_SNORM
- DXGI_FORMAT_R8_SINT
- DXGI_FORMAT_A8_UNORM
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8X8_UNORM
- DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
Direct3D 11.1 hardware optionally supports these formats for multisample load:
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_B4G4R4A4_UNORM
Display scan-out
Direct3D 11.1 hardware supports these formats for display scan-out (D3D11_FORMAT_SUPPORT_DISPLAY):
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
Casting within bit layout
Direct3D 11.1 hardware supports all formats except these for casting data in resources between types without changing the bit layout (D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT):
- DXGI_FORMAT_UNKNOWN
- DXGI_FORMAT_R11G11B10_FLOAT
- DXGI_FORMAT_A8_UNORM
- DXGI_FORMAT_R9G9B9E5_SHAREDEXP
- DXGI_FORMAT_R8G8_B8G8_UNORM
- DXGI_FORMAT_G8R8_G8B8_UNORM
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B5G5R5A1_UNORM
- DXGI_FORMAT_AYUV
- DXGI_FORMAT_Y410
- DXGI_FORMAT_Y416
- DXGI_FORMAT_NV12
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_420_OPAQUE
- DXGI_FORMAT_YUY2
- DXGI_FORMAT_Y210
- DXGI_FORMAT_Y216
- DXGI_FORMAT_NV11
- DXGI_FORMAT_AI44
- DXGI_FORMAT_IA44
- DXGI_FORMAT_P8
- DXGI_FORMAT_A8P8
- DXGI_FORMAT_B4G4R4A4_UNORM
Video decoder
Direct3D 11.1 hardware supports these formats for video decoding (D3D11_FORMAT_SUPPORT_DECODER_OUTPUT):
- DXGI_FORMAT_NV12
- DXGI_FORMAT_420_OPAQUE
Direct3D 11.1 hardware optionally supports these formats for video decoding:
- DXGI_FORMAT_AYUV
- DXGI_FORMAT_Y410
- DXGI_FORMAT_Y416
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_YUY2
- DXGI_FORMAT_Y210
- DXGI_FORMAT_Y216
- DXGI_FORMAT_NV11
Video processor inputs
Direct3D 11.1 hardware supports these formats for video processor inputs (D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT):
- DXGI_FORMAT_AYUV
- DXGI_FORMAT_NV12
- DXGI_FORMAT_420_OPAQUE
- DXGI_FORMAT_YUY2
- DXGI_FORMAT_AI44
- DXGI_FORMAT_IA44
- DXGI_FORMAT_P8
- DXGI_FORMAT_A8P8
Direct3D 11.1 hardware optionally supports these formats for video processor inputs:
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8X8_UNORM
- DXGI_FORMAT_Y410
- DXGI_FORMAT_Y416
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_Y210
- DXGI_FORMAT_Y216
- DXGI_FORMAT_NV11
Video processor outputs
Direct3D 11.1 hardware supports these formats for video processor outputs (D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT):
- DXGI_FORMAT_R16G16B16A16_FLOAT
- DXGI_FORMAT_R10G10B10A2_UNORM
- DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- DXGI_FORMAT_B8G8R8A8_UNORM
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
- DXGI_FORMAT_NV12
- DXGI_FORMAT_420_OPAQUE
Direct3D 11.1 hardware optionally supports these formats for video processor outputs:
- DXGI_FORMAT_B8G8R8X8_UNORM
- DXGI_FORMAT_AYUV
- DXGI_FORMAT_Y410
- DXGI_FORMAT_Y416
- DXGI_FORMAT_P010
- DXGI_FORMAT_P016
- DXGI_FORMAT_YUY2
- DXGI_FORMAT_Y210
- DXGI_FORMAT_Y216
- DXGI_FORMAT_NV11
Example: Format target support for DXGI_FORMAT_R32G32B32A32_TYPELESS
Direct3D 11.1 hardware supports the DXGI_FORMAT_R32G32B32A32_TYPELESS value for these format targets. This means that the hardware implements hardware acceleration for DXGI_FORMAT_R32G32B32A32_TYPELESS with these format targets:
- Several resource types: Texture1D, Texture2D, Texture3D, TextureCube
- A mipmap resource
- CPU mapping of the format
- A resource whose data can be cast between types without changing the bit layout