ID3D10Device::PSGetShader method (d3d10.h)

Get the pixel shader currently set on the device.

Syntax

void PSGetShader(
  [out] ID3D10PixelShader **ppPixelShader
);

Parameters

[out] ppPixelShader

Type: ID3D10PixelShader**

Address of a pointer to a pixel shader (see ID3D10PixelShader) to be returned by the method.

Return value

None

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface