ID3D10Device::IASetPrimitiveTopology method (d3d10.h)

Bind information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax

void IASetPrimitiveTopology(
  [in] D3D10_PRIMITIVE_TOPOLOGY Topology
);

Parameters

[in] Topology

Type: D3D10_PRIMITIVE_TOPOLOGY

The type of primitive and ordering of the primitive data (see D3D10_PRIMITIVE_TOPOLOGY).

Return value

None

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface