PFND3D11_1DDI_CALCPRIVATEAUTHENTICATEDCHANNELSIZE callback function (d3d10umddi.h)
Returns the number of bytes that the driver requires to store private data for the authenticated channel state.
Syntax
PFND3D11_1DDI_CALCPRIVATEAUTHENTICATEDCHANNELSIZE Pfnd3d111DdiCalcprivateauthenticatedchannelsize;
SIZE_T Pfnd3d111DdiCalcprivateauthenticatedchannelsize(
[in] D3D10DDI_HDEVICE hDevice,
[in] const D3D11_1DDIARG_CREATEAUTHENTICATEDCHANNEL *pCreateData
)
{...}
Parameters
[in] hDevice
A handle to the display device (graphics context).
[in] pCreateData
A pointer to a D3D11_1DDIARG_CREATEAUTHENTICATEDCHANNEL structure that describes the authenticated channel.
Return value
The required number of bytes for the authenticated channel state.
Remarks
This function is not expected to fail.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for