D3DKMT_SIGNALSYNCHRONIZATIONOBJECT structure (d3dkmthk.h)

The D3DKMT_SIGNALSYNCHRONIZATIONOBJECT structure contains information about the synchronization events that the D3DKMTSignalSynchronizationObject function signals.

Syntax

typedef struct _D3DKMT_SIGNALSYNCHRONIZATIONOBJECT {
  [in] D3DKMT_HANDLE        hContext;
  [in] UINT                 ObjectCount;
       D3DKMT_HANDLE        ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED];
  [in] D3DDDICB_SIGNALFLAGS Flags;
} D3DKMT_SIGNALSYNCHRONIZATIONOBJECT;

Members

[in] hContext

A kernel-mode handle to a context that signals the synchronization events in the array that the ObjectHandleArray member specifies.

[in] ObjectCount

The number of synchronization events in the ObjectHandleArray array.

[in] ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED]

An array of kernel-mode handles to the synchronization events that the context that is specified by the hContext member signals. The D3DDDI_MAX_OBJECT_SIGNALED constant, which is defined as 32, indicates the maximum number of synchronization events that the context can signal.

[in] Flags

A D3DDDICB_SIGNALFLAGS structure that indicates, in bit-field flags, signaling behavior.

Requirements

Requirement Value
Minimum supported client Windows Vista
Header d3dkmthk.h (include D3dkmthk.h)

See also

D3DDDICB_SIGNALFLAGS

D3DKMTSignalSynchronizationObject