ID2D1RenderTarget::DrawText(constWCHAR*,UINT32,IDWriteTextFormat*,constD2D1_RECT_F&,ID2D1Brush*,D2D1_DRAW_TEXT_OPTIONS,DWRITE_MEASURING_MODE) method (d2d1.h)

Draws the specified text using the format information provided by an IDWriteTextFormat object.

Syntax

void DrawText(
  [in]  const WCHAR            *string,
        UINT32                 stringLength,
  [in]  IDWriteTextFormat      *textFormat,
  [ref] const D2D1_RECT_F &    layoutRect,
  [in]  ID2D1Brush             *defaultFillBrush,
        D2D1_DRAW_TEXT_OPTIONS options,
        DWRITE_MEASURING_MODE  measuringMode
);

Parameters

[in] string

Type: WCHAR*

A pointer to an array of Unicode characters to draw.

stringLength

Type: UINT

The number of characters in string.

[in] textFormat

Type: IDWriteTextFormat*

An object that describes formatting details of the text to draw, such as the font, the font size, and flow direction.

[ref] layoutRect

Type: const D2D1_RECT_F

The size and position of the area in which the text is drawn.

[in] defaultFillBrush

Type: ID2D1Brush*

The brush used to paint the text.

options

Type: D2D1_DRAW_TEXT_OPTIONS

A value that indicates whether the text should be snapped to pixel boundaries and whether the text should be clipped to the layout rectangle. The default value is D2D1_DRAW_TEXT_OPTIONS_NONE, which indicates that text should be snapped to pixel boundaries and it should not be clipped to the layout rectangle.

measuringMode

Type: DWRITE_MEASURING_MODE

A value that indicates how glyph metrics are used to measure text when it is formatted. The default value is DWRITE_MEASURING_MODE_NATURAL.

Return value

None

Remarks

To create an IDWriteTextFormat object, create an IDWriteFactory and call its CreateTextFormat method.

This method doesn't return an error code if it fails. To determine whether a drawing operation (such as DrawText) failed, check the result returned by the ID2D1RenderTarget::EndDraw or ID2D1RenderTarget::Flush methods.

Examples

For an example, see How to: Draw Text.

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

DWRITE_MEASURING_MODE

DrawTextLayout

How to: Draw Text

ID2D1RenderTarget

Text Formatting and Layout