D3D10_TEXCUBE_ARRAY_SRV1 structure (d3d10_1.h)

Specifies the subresource(s) from an array of cube textures to use in a shader-resource view.

Syntax

typedef struct D3D10_TEXCUBE_ARRAY_SRV1 {
  UINT MostDetailedMip;
  UINT MipLevels;
  UINT First2DArrayFace;
  UINT NumCubes;
} D3D10_TEXCUBE_ARRAY_SRV1;

Members

MostDetailedMip

Type: UINT

Index of the most detailed mipmap level to use; this number is between 0 and MipLevels.

MipLevels

Type: UINT

Number of mipmap levels to use.

First2DArrayFace

Type: UINT

Index of the first 2D texture to use.

NumCubes

Type: UINT

Number of cube textures in the array.

Remarks

This structure is one member of a shader-resource-view description (see D3D10_SHADER_RESOURCE_VIEW_DESC1).

This structure requires Windows Vista Service Pack 1.

Requirements

Requirement Value
Header d3d10_1.h (include D3D10_1Shader.h)

See also

Resource Structures