IGipGameControllerInputSink Interface
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Defines the methods necessary for a custom Gip controller interface.
public interface class IGipGameControllerInputSink : IGameControllerInputSink
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)]
/// [Windows.Foundation.Metadata.Guid(2718993087, 2545, 17340, 161, 64, 128, 248, 153, 236, 54, 251)]
struct IGipGameControllerInputSink : IGameControllerInputSink
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)]
[Windows.Foundation.Metadata.Guid(2718993087, 2545, 17340, 161, 64, 128, 248, 153, 236, 54, 251)]
public interface IGipGameControllerInputSink : IGameControllerInputSink
Public Interface IGipGameControllerInputSink
Implements IGameControllerInputSink
- Attributes
- Implements
Windows requirements
Device family |
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v3.0)
|
Methods
OnInputResumed(UInt64) |
Event raised when input for the controller is resumed. (Inherited from IGameControllerInputSink) |
OnInputSuspended(UInt64) |
Event raised when input for the controller is suspended. (Inherited from IGameControllerInputSink) |
OnKeyReceived(UInt64, Byte, Boolean) |
Event raised when a key is received. |
OnMessageReceived(UInt64, GipMessageClass, Byte, Byte, Byte[]) |
Event raised when a message is received. |
Applies to
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for