IInputSessionChannel Interface
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IInputSessionChannel Interface

[ This article is for Windows Phone 8 developers. If you’re developing for Windows 10, see the latest documentation. ]

Defines the interface that associates an input channel with a session.

Namespace:  System.ServiceModel.Channels
Assembly:  System.ServiceModel (in System.ServiceModel.dll)

public interface IInputSessionChannel : IInputChannel, 
	IChannel, ICommunicationObject, ISessionChannel<IInputSession>

The IInputSessionChannel type exposes the following members.

  NameDescription
Public propertyLocalAddressGets the address on which the input channel receives messages. (Inherited from IInputChannel.)
Public propertySessionGets the type of session associated with the channel. (Inherited from ISessionChannel<TSession>.)
Public propertyStateGets the current state of the communication-oriented object. (Inherited from ICommunicationObject.)
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  NameDescription
Public methodAbortCauses a communication object to transition immediately from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodBeginClose(AsyncCallback, Object)Begins an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.)
Public methodBeginClose(TimeSpan, AsyncCallback, Object)Begins an asynchronous operation to close a communication object with a specified time-out. (Inherited from ICommunicationObject.)
Public methodBeginOpen(AsyncCallback, Object)Begins an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.)
Public methodBeginOpen(TimeSpan, AsyncCallback, Object)Begins an asynchronous operation to open a communication object within a specified interval of time. (Inherited from ICommunicationObject.)
Public methodBeginReceive(AsyncCallback, Object)Begins an asynchronous operation to receive a message that has a state object associated with it. (Inherited from IInputChannel.)
Public methodBeginReceive(TimeSpan, AsyncCallback, Object)Begins an asynchronous operation to receive a message that has a specified time out and state object associated with it. (Inherited from IInputChannel.)
Public methodBeginTryReceiveBegins an asynchronous operation to receive a message that has a specified time out and state object associated with it. (Inherited from IInputChannel.)
Public methodBeginWaitForMessageBegins an asynchronous wait-for-a-message-to-arrive operation that has a specified time out and state object associated with it. (Inherited from IInputChannel.)
Public methodClose()Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodClose(TimeSpan)Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodEndCloseCompletes an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.)
Public methodEndOpenCompletes an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.)
Public methodEndReceiveCompletes an asynchronous operation to receive a message. (Inherited from IInputChannel.)
Public methodEndTryReceiveCompletes the specified asynchronous operation to receive a message. (Inherited from IInputChannel.)
Public methodEndWaitForMessageCompletes the specified asynchronous wait-for-a-message operation. (Inherited from IInputChannel.)
Public methodGetProperty<T>Returns a typed object requested, if present, from the appropriate layer in the channel stack. (Inherited from IChannel.)
Public methodOpen()Causes a communication object to transition from the created state into the opened state. (Inherited from ICommunicationObject.)
Public methodOpen(TimeSpan)Causes a communication object to transition from the created state into the opened state within a specified interval of time. (Inherited from ICommunicationObject.)
Public methodReceive()Returns the message received, if one is available. If a message is not available, blocks for a default interval of time. (Inherited from IInputChannel.)
Public methodReceive(TimeSpan)Returns the message received, if one is available. If a message is not available, blocks for a specified interval of time. (Inherited from IInputChannel.)
Public methodTryReceiveTries to receive a message within a specified interval of time. (Inherited from IInputChannel.)
Public methodWaitForMessageReturns a value that indicates whether a message has arrived within a specified interval of time. (Inherited from IInputChannel.)
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  NameDescription
Public eventClosedOccurs when the communication object completes its transition from the closing state into the closed state. (Inherited from ICommunicationObject.)
Public eventClosingOccurs when the communication object first enters the closing state. (Inherited from ICommunicationObject.)
Public eventFaultedOccurs when the communication object first enters the faulted state. (Inherited from ICommunicationObject.)
Public eventOpenedOccurs when the communication object completes its transition from the opening state into the opened state. (Inherited from ICommunicationObject.)
Public eventOpeningOccurs when the communication object first enters the opening state. (Inherited from ICommunicationObject.)
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The IInputSessionChannel interface indicates that an IInputChannel implements IInputSession semantics.

The IInputSession associated with an IInputSessionChannel can be retrieved through the Session property.

Windows Phone OS

Supported in: 8.1, 8.0, 7.1, 7.0

Windows Phone

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