Creates a stream whose backing store is memory.
Assembly: mscorlib (in mscorlib.dll)
For an example of creating a file and writing text to a file, see How to: Write Text to a File. For an example of reading text from a file, see How to: Read Text from a File. For an example of reading from and writing to a binary file, see How to: Read and Write to a Newly Created Data File.
The MemoryStream class creates streams that have memory as a backing store instead of a disk or a network connection. MemoryStream encapsulates data stored as an unsigned byte array that is initialized upon creation of a MemoryStream object, or the array can be created as empty. The encapsulated data is directly accessible in memory. Memory streams can reduce the need for temporary buffers and files in an application.
The current position of a stream is the position at which the next read or write operation could take place. The current position can be retrieved or set through the Seek method. When a new instance of is created, the current position is set to zero.
Memory streams created with an unsigned byte array provide a non-resizable stream of the data. When using a byte array, you can neither append to nor shrink the stream, although you might be able to modify the existing contents depending on the parameters passed into the constructor. Empty memory streams are resizable, and can be written to and read from.
If a object is added to a ResX file or a .resources file, call the GetStream method at runtime to retrieve it.
If a object is serialized to a resource file it will actually be serialized as an UnmanagedMemoryStream. This behavior provides better performance, as well as the ability to get a pointer to the data directly, without having to go through Stream methods.
Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows CE Platform Note: In Windows CE, a memory stream pasted from the Clipboard can have a slightly larger size than the memory stream copied to the Clipboard, because extra bytes can be appended to the end of the original memory stream. To accurately retrieve the memory stream either prefix the object with its size to determine how to receive it, or copy a DataObject to the Clipboard containing the memory stream and a string value of its size.
Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.