Ink support for Windows Phone 8
Applies to: Windows Phone 8 and Windows Phone Silverlight 8.1 | Windows Phone OS 7.1
Ink refers to handwriting or drawing content that has been input with a stylus or by touch. Windows Phone apps can support ink by using the InkPresenter element.
This topic contains the following sections.
The following illustration shows InkPresenter displaying ink strokes.
The following code example shows how you can create an InkPresenter element in XAML.
<Canvas> <TextBlock Text="InkPresenter Control" FontWeight="Bold" Margin="50,30,0,0" /> <Rectangle Height="500" Width="500" Margin="50,50,0,0" Stroke="Black" /> <InkPresenter x:Name="MyIP" Height="500" Width="500" Margin="50,50,0,0" MouseLeftButtonDown="MyIP_MouseLeftButtonDown" LostMouseCapture="MyIP_LostMouseCapture" MouseMove="MyIP_MouseMove" Background="Transparent" Opacity="1" /> </Canvas>
In the preceding example, a Rectangle is added to the Canvas with the same margin as the InkPresenter element. This is because the InkPresenter does not have properties to provide visual boundaries. The Stroke property of the Rectangle is set to Black, which acts as the border for the InkPresenter. The z-order of the InkPresenter must be higher than that of the Rectangle. Otherwise, the Rectangle will hide the InkPresenter.
Ink in Windows Phone is a StrokeCollection object, which contains individual Stroke objects. Each Stroke corresponds to a stylus-down, stylus-move, and stylus-up sequence. A Stroke can be a dot, a straight line, or a curving line. Each Stroke contains a StylusPointCollection object, which contains individual StylusPoint objects. StylusPoint objects are collected when the stylus moves while it is in contact with the digitizer. The Stroke also has characteristics, such as height, width, color, and outline color, all of which are contained in the DrawingAttributes class.
When the InkPresenter element receives a MouseLeftButtonDown event, a new Stroke object is created and added to the StrokeCollection object of the InkPresenter element. When the stylus moves while it is in contact with the screen, the MouseMove event is called and StylusPoint objects are collected and added to that Stroke. When the LostMouseCapture event is raised, the Stroke created is completed.
The following code example shows basic techniques for capturing input on an InkPresenter surface and using the input to create strokes for display.
Public Sub New() MyBase.New() InitializeComponent() SetBoundary() End Sub 'A new stroke object, MyStroke, is created and is added to the StrokeCollection object 'of the InkPresenter, MyIP Private Sub MyIP_MouseLeftButtonDown(ByVal sender As Object, ByVal e As MouseEventArgs) MyIP.CaptureMouse() Dim MyStylusPointCollection As StylusPointCollection = New StylusPointCollection MyStylusPointCollection.Add(e.StylusDevice.GetStylusPoints(MyIP)) NewStroke = New Stroke(MyStylusPointCollection) MyIP.Strokes.Add(NewStroke) End Sub 'StylusPoint objects are collected from the MouseEventArgs and added to MyStroke. Private Sub MyIP_MouseMove(ByVal sender As Object, ByVal e As MouseEventArgs) If (Not (NewStroke) Is Nothing) Then NewStroke.StylusPoints.Add(e.StylusDevice.GetStylusPoints(MyIP)) End If End Sub 'MyStroke is completed Private Sub MyIP_LostMouseCapture(ByVal sender As Object, ByVal e As MouseEventArgs) NewStroke = Nothing End Sub 'Set the Clip property of the inkpresenter so that the strokes 'are contained within the boundary of the inkpresenter Private Sub SetBoundary() Dim MyRectangleGeometry As RectangleGeometry = New RectangleGeometry MyRectangleGeometry.Rect = New Rect(0, 0, MyIP.ActualWidth, MyIP.ActualHeight) MyIP.Clip = MyRectangleGeometry End Sub
You can accomplish the following InkPresenter-related tasks with the example code at the specified location.
Use the InkPresenter element.
Specify drawing attributes, such as height, width, color, and outline color.
Iterate through the stylus points and manipulate the stroke collection.
Use the properties of a stylus point, such as X coordinate, Y coordinate, and pressure.
Retrieve the bounding box for a stroke.
Retrieve the bounding box for a stroke collection.
Determine whether stroke objects intersect.
Determine whether stroke collections intersect.