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Voice command element and attribute reference (Windows Phone Store apps using C#/VB/C++ and XAML)

Applies to Windows Phone only

Element Description
VoiceCommands Required. The root element of a Voice Command Definition file. The value of its xmlns attribute must be http://schemas.microsoft.com/voicecommands/1.1 (no uppercase characters). Contains between 1 and 15 CommandSet elements, each of which represents the voice commands for a single language.
CommandSet Required child element of the VoiceCommands element. A container for all the voice commands that an app will accept in the language specified by the required xml:lang attribute. The value of the xml:lang attribute must be unique in the VoiceCommand document, and it is a single, specific language, specified in language name form, that corresponds to a language that is available in the Speech control panel. The Name attribute is optional and can be any arbitrary string; however, the Name attribute is required in order to reference and update a CommandSet element's PhraseList programmatically. The CommandSet element contains the following child elements: CommandPrefix (0 or 1), Example (exactly 1), Command (1 to 100), PhraseList elements (0 to 10), and PhraseTopic elements (0 to 10). These child elements must occur in the order listed.
CommandPrefix Optional child element of the CommandSet element. If present, must be the first child element of the CommandSet element. Specifies a user-friendly name for an app that a user can speak when giving a voice command. This is useful for apps with names that are long or are difficult to pronounce. Prefixes that conflict with other voice-enabled experiences should not be used, see System voice commands.
CommandRequired child element of the CommandSet element. Takes the Name attribute. Defines an app action that users can initiate by speaking and what users can say to initiate the action. Each Command element can be associated with a specific page in your app. Contains the following required child elements: Example (exactly 1), ListenFor (1 to 10), Feedback (exactly 1), and Navigate (exactly 1). These child elements must occur in the order listed.
Example Required child of both the CommandSet element and the Command element. Gives a representative example of what a user can say for a CommandSet as a whole, and for an individual command. These examples will be will be visible to a user while viewing the What can I say screen on the phone. This screen appears when a user presses and holds the Search button and says, "Help" or "What can I say?", or taps See more. Examples should not include the name or prefix of the application, as this is handled automatically.
ListenFor Required (1 to 10) child element of the Command element. Contains a word or phrase that your app will recognize for this command. This may include or be a reference to a PhraseList (or PhraseTopic) element's Label attribute, which appears in the ListenFor element enclosed in curly braces, for example: {myList}, or {myTopic}. The content of any of a Command element's ListenFor elements can be recognized to activate the command. Use brackets around a word or words that are optional. That is, the word or words can be spoken, but are not necessary for a match. You can set up wildcard functionality by including an asterisk character inside a pair of curly braces, such as <ListenFor> Find {*} </ListenFor>. In this example, the voice command will match as long as the user speaks "Find", optionally followed by any other word or phrase. If the voice command for a wildcard-enabled ListenFor element is matched, the SpeechRecognitionResult.Text property will contain the string "…" in the same position as the wildcard.
Feedback Required child element of the Command element. Specifies the text that will be displayed and read back to the user when the command is recognized. If the Feedback element includes a reference to a PhraseList (or PhraseTopic) element's Label attribute, then every ListenFor element in the containing Command element must also reference the same PhraseList (or PhraseTopic) element's Label attribute.
Navigate Required child element of the Command element. The Target attribute is optional and is typically used to specify the page that the app should navigate to when it launches. You can obtain the value of the Target attribute (or the empty string if you omit the Target attribute) from the SpeechRecognitionSemanticInterpretation.Properties dictionary using the "NavigationTarget" key.
PhraseList

Optional child of the CommandSet element. One CommandSet element can contain no more than 2,000 Item elements, and 2,000 Item elements is the combined total limit across all PhraseList elements in a CommandSet. Each Item specifies a word or phrase that can be recognized to initiate the command that references the PhraseList. The Items content may be programmatically updated from within your application. A PhraseList requires the Label attribute, the value of which may appear—enclosed by curly braces—inside ListenFor or Feedback elements, and is used to reference the PhraseList.

PhraseList has an optional Disambiguate attribute (default true), which specifies whether this PhraseList will produce user disambiguation when multiple items from the list are simultaneously recognized. When false, this PhraseList will also be unusable from within Feedback elements and will not produce parameters for your application. That's useful for phrases that are alternative ways of saying the same thing, but do not require any specific action.

In your app, to find out which phrase from the list was spoken, you can access the SpeechRecognitionSemanticInterpretation.Properties dictionary using a key with the same value as the Label of the PhraseList.

Item Optional child of the PhraseList element. One of multiple words or phrases that can be recognized to initiate a command. A CommandSet can contain no more than 2,000 Item elements across all of its child PhraseList elements.
PhraseTopic

Optional child of the CommandSet element. Specifies a topic for large vocabulary recognition. The topic may specify a single (0 or 1) Scenario attribute and several (0 to 20) Subject child elements for the scenario, which may be used to improve the relevance of the recognition achieved. A PhraseTopic requires the Label attribute, the value of which may appear—enclosed by curly braces—inside ListenFor or Feedback elements, and is used to reference the PhraseTopic.

The Scenario attribute (default "Dictation") specifies the desired scenario for this PhraseTopic, which may optimize the underlying speech recognition of voice commands using the PhraseTopic to produce results that are better-suited to the desired context of the command. Valid values are "Natural Language", "Search", "Short Message", "Dictation", "Commands", and "Form Filling".

The Subject child elements specify a subject specific to the parent PhraseTopic's Scenario attribute to further refine the relevance of speech recognition results within spoken commands using the PhraseTopic. Subjects will be evaluated in the order provided and, when appropriate, later-specified subjects will constrain earlier-specified ones. Valid inner text values are "Date/Time", "Addresses", "City/State", "Person Names", "Movies", "Music", and "Phone Number". For example: <Subject>Phone Number</Subject>

In your app, to find out the content spoken in the subset of a ListenFor element represented by a PhraseTopic reference, you can access the SpeechRecognitionSemanticInterpretation.Properties dictionary using a key with the same value as the Label of the PhraseTopic.

 

Important Note:  It’s not possible to nest the special characters listed below. For example, statements like [[start] new game] and [{myPhraseList}] are not possible.

Special character Description
{} Contains the value of the Label attribute for the PhraseList or PhraseTopic to reference, for example: {myList}, or {myTopic}. Used within a ListenFor or Feedback element. A PhraseList or PhraseTopic reference in a Feedback element must match a corresponding reference in a ListenFor element in the same command.
[] Designates that the enclosed word or phrase is optional. The enclosed word or phrase may be spoken but is not required to be recognized to initiate the command. For example, if the contents of a ListenFor element are "[start] [begin] new game", the user can speak "start new game" or "new game" or "begin new game" (or even "start begin new game") to initiate the command. Each bracketed element is independently optional, but they must be spoken in the correct order to be recognized. So, in the “new game” example, “start begin new game” would work, but "begin start new game” would not work because of the order in which they were declared.

 

Related topics

Voice commands (Windows Phone Store apps using C#/VB/C++ and XAML)

 

 

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