How to Add a Compensation Block

If you do not add your own compensation, the runtime engine performs a default compensation that invokes the compensations of any nested transactions within the current transaction. It first invokes the compensation of the most recently completed transaction, and works backward until all nested transactions have been compensated.

This holds true even when your compensation takes place inside a Loop shape: the compensations will be run in reverse order. First, the compensation for the last iteration of the loop will be invoked, then the compensation for the previous iteration, and so on.

Caution

Because data is persisted to physical memory for compensation to work, using compensations inside a loop might affect performance, which might be an issue given a large number of iterations.

If the default ordering does not fit your requirements, you can write your own compensation handler to explicitly call the compensation handlers of the nested scopes in the order you specify.

To add a Compensation Block

  1. Right-click the Scope shape for the transaction to which you want to add a Compensation Block, and then click New Compensation Block.

    Note

    To add a Compensation Block to a Scope shape, the Transaction Type property of the Scope shape must be set to Atomic or Long Running.

    A Compensation Block is added to the orchestration immediately following the associated Scope shape.

  2. Inside the Compensation Block shape, add shapes to create the process for undoing a committed transaction.