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MSDN Magazine December 2014
Windows Runtime: Roaming Data Between Windows Store Apps and Windows Phone Store Apps
In today's world, users want to feel always connected to their apps. A big part of that is being able to run an app on one device and sharing that data with the same app running on a different device. To extend that even further, how about sharing data between Windows Store and Windows Phone apps? This able will look at how to use roaming data and using it between Windows Store and Windows Phone apps. Tony Champion
Unity: Developing Your First Game with Unity and C#, Part 4
In the final part of his series on Unity, Adam Tuliper looks at the process of taking a game developed in Unity to Windows, and shows how Unity 4.5 supports new shared code Universal Projects that generate packages for Windows Phone and Windows Store. Adam Tuliper
Universal Apps: Equip Your Apps with OBEX
Uday Gupta shows how a Universal Windows app project can be leveraged to enable new functionality across Windows Store and Windows Phone platforms. In this instance, Gupta adds Bluetooth file sharing via the Object Exchange (OBEX) protocol. Uday Gupta
Mobile Apps: Advanced Push Notifications and Mobile Analytics
Push notifications is a powerful mechanism. As mobile apps evolve, there’s a need to enable analytics, reach, advertising and coordinated marketing campaigns with push. The Capptain platform provides a next-level, push notifications analytics tier needed by many mobile developers. Kevin Ashley
Voice Recognition: Speech Recognition with .NET Desktop Applications
Apple Siri and Windows Phone Cortana have shown the compelling value of speech-enabled applications. This articles shows how to enable speech recognition and synthesis in applications for Windows console, Windows Forms and Windows Presentation Foundation. James McCaffrey
Node.js: Building Web Apps on the MEAN Stack with OData in Microsoft Azure
Here’s another option for building robust Web applications in Azure—the MEAN stack: MongoDb, Express, AngularJS and Node.JS—as Long Le explains. Long Le
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Editor's Note: The Greatest Game of All Time
The future was on full display in 1978, when a little game called Mattel Electronics Football revolutionized personal, portable game play, and foretold the grip that handheld devices like smartphones would eventually have on our lives. Michael Desmond
Cutting Edge: Effective Image Handling in Responsive Web Sites
Responsive Web Design (RWD) creates a unique experience through a fluid and adaptive Web layout. Dino Esposito explores the state of the art of RWD and dives into the critical issue of image handling and performance. Dino Esposito
Data Points: A Pattern for Sharing Data Across Domain-Driven Design Bounded Contexts, Part 2
Julie Lerman continues her exploration of sharing data across DDD bounded contexts using a publish-subscribe pattern by looking into when it makes sense to publish messages. Julie Lerman
Test Run: Fireworks Algorithm Optimization
James McCaffrey describes a relatively new optimization technique called fireworks algorithm optimization that, when displayed visually, resembles the geometry of exploding fireworks. James McCaffrey
Modern Apps: Build a Better UX with Live Tiles
Live Tiles, a user experience feature of the Windows platform, are a way to display information about the app without the user having to enter or use the app itself. Lives Tiles should be alluring and inviting, filled with relevant, click-worthy content. Rachel Appel
Don't Get Me Started: My Biggest Misteaks
David Platt has made his share of bold predictions over the years. Now he looks back at some of his biggest misses. David Platt

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