D3D11_1DDIARG_CREATEVIDEOPROCESSORINPUTVIEW structure (d3d10umddi.h)

Describes the video processor's input view.

Syntax

typedef struct D3D11_1DDIARG_CREATEVIDEOPROCESSORINPUTVIEW {
  D3D10DDI_HRESOURCE             hDrvResource;
  D3D11_1DDI_HVIDEOPROCESSORENUM hDrvVideoProcessorEnum;
  UINT                           FourCC;
  UINT                           MipSlice;
  UINT                           FirstArraySlice;
  UINT                           ArraySize;
} D3D11_1DDIARG_CREATEVIDEOPROCESSORINPUTVIEW;

Members

hDrvResource

A handle to the video decoder input resource.

hDrvVideoProcessorEnum

A handle to the video processor enumeration.

FourCC

A FOURCC code that the application uses to override the surface format. A value of zero indicates that the application will not override the resource format.

For example, if a new video standard emerges that requires a new substream format, the application can create an equivalent surface using a standard format and then specify a FOURCC code when it creates a view to indicate that the data is laid out according to the new video standard.

For more information about FOURCC codes, see Video FOURCCs.

MipSlice

The identifier of the MIP-map slice.

FirstArraySlice

The identifier of the first array slice.

ArraySize

The number of array slices for the texture.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3d10umddi.h (include D3d10umddi.h)

See also

D3D11_1DDIARG_CREATEVIDEOPROCESSOROUTPUTVIEW