PFND3DDDI_FLIPOVERLAY callback function (d3dumddi.h)

The FlipOverlay function causes the overlay hardware to start displaying the given new allocation.

Syntax

PFND3DDDI_FLIPOVERLAY Pfnd3dddiFlipoverlay;

HRESULT Pfnd3dddiFlipoverlay(
  HANDLE hDevice,
  const D3DDDIARG_FLIPOVERLAY *unnamedParam2
)
{...}

Parameters

hDevice

A handle to the display device (graphics context).

unnamedParam2

pData [in]

A pointer to a D3DDDIARG_FLIPOVERLAY structure that describes the new allocation to display by using the overlay.

Return value

FlipOverlay returns S_OK or an appropriate error result if the new allocation is not successfully displayed.

Remarks

Overlays are independent from the resources that are displayed by using the overlays.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_FLIPOVERLAY

D3DDDI_DEVICEFUNCS