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QuaternionRotation3D 클래스

Represents a rotation transformation defined as a quaternion.

네임스페이스: System.Windows.Media.Media3D
어셈블리: PresentationCore(presentationcore.dll)
XML 네임스페이스:  http://schemas.microsoft.com/winfx/2006/xaml/presentation

public sealed class QuaternionRotation3D : Rotation3D
public final class QuaternionRotation3D extends Rotation3D
public final class QuaternionRotation3D extends Rotation3D
<QuaternionRotation3D .../>

//Read new settings
try
{
    Double WValue = System.Convert.ToDouble(QuaternionWText.Text);
    Double XValue = System.Convert.ToDouble(QuaternionXText.Text);
    Double YValue = System.Convert.ToDouble(QuaternionYText.Text);
    Double ZValue = System.Convert.ToDouble(QuaternionZText.Text);

    endQuaternion = new Quaternion(XValue, YValue, ZValue, WValue);
}
catch
{
    MessageBox.Show("Set non-null values for the quaternion.");
}

myQuaternionRotation3D = new QuaternionRotation3D(endQuaternion);
myRotateTransform3D.Rotation = myQuaternionRotation3D;

//update matrix display
qrotationMatrix3D = myRotateTransform3D.Value;

<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
  <DockPanel>
    <Viewbox>
      <Canvas Width="321" Height="201">

        <!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
        <Viewport3D Name="MyAnimatedObject"
          ClipToBounds="True" Width="150" Height="150"
          Canvas.Left="0" Canvas.Top="10">

          <!-- Defines the camera used to view the 3D object. -->
          <Viewport3D.Camera>
            <PerspectiveCamera x:Name="myPerspectiveCamera" Position="0,0,2" LookDirection="0,0,-1" 
             FieldOfView="60" />
          </Viewport3D.Camera>

          <!-- The ModelVisual3D children contain the 3D models -->
          <Viewport3D.Children>

            <!-- This ModelVisual3D defines the lights cast in the scene. Without light, the
                 3D object cannot be seen. Also, the direction of the lights affect shadowing. -->
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <DirectionalLight Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />
              </ModelVisual3D.Content>
            </ModelVisual3D>
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <GeometryModel3D>

                  <!-- The geometry specifes the shape of the 3D plane. In this case, a flat sheet is created. -->
                  <GeometryModel3D.Geometry>
                    <MeshGeometry3D
                     TriangleIndices="0,1,2 3,4,5 "
                     Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
                     TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
                     Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
                  </GeometryModel3D.Geometry>

                  <!-- The material specifies the material applied to the plane. In this case it is a linear gradient.-->
                  <GeometryModel3D.Material>
                    <MaterialGroup>
                      <DiffuseMaterial>
                        <DiffuseMaterial.Brush>
                          <LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">
                            <LinearGradientBrush.GradientStops>
                              <GradientStop Color="Yellow" Offset="0" />
                              <GradientStop Color="Red" Offset="0.25" />
                              <GradientStop Color="Blue" Offset="0.75" />
                              <GradientStop Color="LimeGreen" Offset="1" />
                            </LinearGradientBrush.GradientStops>
                          </LinearGradientBrush>
                        </DiffuseMaterial.Brush>
                      </DiffuseMaterial>
                    </MaterialGroup>
                  </GeometryModel3D.Material>
                  <!-- The Transform specifies how to transform the 3D object. The rotation
                       is animated using the Storyboard below. -->
                  <GeometryModel3D.Transform>
                    <RotateTransform3D>
                      <RotateTransform3D.Rotation>
                        <QuaternionRotation3D x:Name="myQuaternionRotation3D" />
                      </RotateTransform3D.Rotation>
                    </RotateTransform3D>
                  </GeometryModel3D.Transform>
                </GeometryModel3D>
              </ModelVisual3D.Content>
            </ModelVisual3D>
          </Viewport3D.Children>
          <!-- Trigger the rotation animation when the 3D object loads. -->
          <Viewport3D.Triggers>
            <EventTrigger RoutedEvent="Viewport3D.Loaded">
              <BeginStoryboard>
                <Storyboard>

                  <!-- This animation animates the Rotation property of the RotateTransform3D
                       causing the 3D shape to rotate. -->
                  <QuaternionAnimation
                   Storyboard.TargetName="myQuaternionRotation3D"
                   Storyboard.TargetProperty="Quaternion" From="0,0,1,0" To="0.3, 0.3, 1, 0" 
                   Duration="0:0:2" />

                </Storyboard>
              </BeginStoryboard>
            </EventTrigger>
          </Viewport3D.Triggers>
        </Viewport3D>
      </Canvas>
    </Viewbox>
  </DockPanel>
</Page>

System.Object
   System.Windows.Threading.DispatcherObject
     System.Windows.DependencyObject
       System.Windows.Freezable
         System.Windows.Media.Animation.Animatable
           System.Windows.Media.Media3D.Rotation3D
            System.Windows.Media.Media3D.QuaternionRotation3D

이 형식의 모든 public static(Visual Basic의 경우 Shared) 멤버는 스레드로부터 안전합니다. 인터페이스 멤버는 스레드로부터 안전하지 않습니다.

Microsoft .NET Framework 3.0은 Windows Vista, Microsoft Windows XP SP2 및 Windows Server 2003 SP1에서 지원됩니다.

.NET Framework

3.0에서 지원
표시: