PFND3D10DDI_CREATESHADERRESOURCEVIEW callback function (d3d10umddi.h)

The CreateShaderResourceView function creates a shader resource view.

Syntax

PFND3D10DDI_CREATESHADERRESOURCEVIEW Pfnd3d10ddiCreateshaderresourceview;

void Pfnd3d10ddiCreateshaderresourceview(
  D3D10DDI_HDEVICE unnamedParam1,
  const D3D10DDIARG_CREATESHADERRESOURCEVIEW *unnamedParam2,
  D3D10DDI_HSHADERRESOURCEVIEW unnamedParam3,
  D3D10DDI_HRTSHADERRESOURCEVIEW unnamedParam4
)
{...}

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

pCreateShaderResourceView [in]

A pointer to a D3D10DDIARG_CREATESHADERRESOURCEVIEW structure that describes the parameters that the user-mode display driver uses to create a shader resource view.

unnamedParam3

hShaderResourceView [in]

A handle to the driver's private data for the shader resource view.

unnamedParam4

hRTShaderResourceView [in]

A handle to the shader resource view that the driver should use anytime it calls back into the Direct3D runtime.

Return value

None

Remarks

The driver can use the pfnSetErrorCb callback function to set an error code.

The driver might run out of memory. Therefore, the driver can pass E_OUTOFMEMORY or D3DDDIERR_DEVICEREMOVED in a call to the pfnSetErrorCb function. The Direct3D runtime will determine that any other errors are critical. If the driver passes any errors, including D3DDDIERR_DEVICEREMOVED, the Direct3D runtime will determine that the handle is invalid; therefore, the runtime will not call the DestroyShaderResourceView function to destroy the handle that the hShaderResourceView parameter specifies.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

CalcPrivateShaderResourceViewSize

D3D10DDIARG_CREATESHADERRESOURCEVIEW

D3D10DDI_DEVICEFUNCS

DestroyShaderResourceView

pfnSetErrorCb