ID2D1DrawInfo::SetVertexProcessing method
Applies to: desktop apps only
Sets a vertex buffer, a corresponding vertex shader, and options to control how the vertices are to be handled by the Direct2D context.
Syntax
HRESULT SetVertexProcessing(
[in, optional] ID2D1VertexBuffer *vertexBuffer,
D2D1_VERTEX_OPTIONS vertexOptions,
[in, optional] const D2D1_BLEND_DESCRIPTION *blendDescription,
[in, optional] const D2D1_VERTEX_RANGE *vertexRange
);
Parameters
vertexBuffer [in, optional]
Type: ID2D1VertexBuffer*The vertex buffer. If this is cleared, the default vertex shader and mapping to the transform rectangles are used.
vertexOptions
Type: D2D1_VERTEX_OPTIONSOptions that influence how the renderer will interact with the vertex shader.
blendDescription [in, optional]
Type: const D2D1_BLEND_DESCRIPTION*How the vertices will be blended with the output texture.
vertexRange [in, optional]
Type: const D2D1_VERTEX_RANGE*If specified, the set of vertices to use from the buffer.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_INVALIDARG | One or more arguments are not valid. |
Remarks
The vertex shaders associated with the vertex buffer through the vertex shader GUID must have been loaded through the ID2D1EffectContext::LoadVertexShader method before this call is made.
If this call fails, the corresponding ID2D1Effect instance is placed into an error state and fails to draw.
Requirements
Minimum supported client |
Windows 8 |
Minimum supported server |
Windows Server 2012 |
Header |
D2d1effectauthor.h |
Library |
D2d1.lib |
See also
ID2D1EffectContext::CreateVertexBuffer
ID2D1EffectContext::LoadVertexShader
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Build date: 9/5/2012