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Mesh.ConvertMeshSubsetToStrips(BaseMesh,Int32,MeshFlags,Int32,GraphicsStream,Int32)

ConvertMeshSubsetToStrips メソッド

指定したメッシュ サブセットを 1 連のストリップに変換する。

定義

Visual Basic Public Shared Function ConvertMeshSubsetToStrips( _
    ByVal mesh As BaseMesh, _
    ByVal attributeIdentifier As Integer, _
    ByVal indexBufferOptions As MeshFlags, _
    ByRef numIndices As Integer, _
    ByRef stripLengths As GraphicsStream, _
    ByRef numStrips As Integer _
) As IndexBuffer
C# public static IndexBuffer ConvertMeshSubsetToStrips(
    BaseMesh mesh,
    int attributeIdentifier,
    MeshFlags indexBufferOptions,
    ref int numIndices,
    out GraphicsStream stripLengths,
    ref int numStrips
);
Managed C++ public: static IndexBuffer* ConvertMeshSubsetToStrips(
    BaseMeshmesh,
    int attributeIdentifier,
    MeshFlags indexBufferOptions,
    intnumIndices,
    GraphicsStream** stripLengths,
    intnumStrips
);
JScript public static function ConvertMeshSubsetToStrips(
    mesh : BaseMesh,
    attributeIdentifier : int,
    indexBufferOptions : MeshFlags,
    numIndices : int,
    stripLengths : GraphicsStream,
    numStrips : int
) : IndexBuffer;

パラメータ

mesh Microsoft.DirectX.Direct3D.BaseMesh.
attributeIdentifier System.Int32.
indexBufferOptions Microsoft.DirectX.Direct3D.MeshFlags.
numIndices System.Int32.
stripLengths Microsoft.DirectX.Direct3D.GraphicsStream.
numStrips System.Int32.

戻り値

Microsoft.DirectX.Direct3D.IndexBuffer.

対象

Mesh

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