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英語

String.Equals メソッド (String, StringComparison)

 

公開日: 2016年10月

この文字列と、指定した String オブジェクトの値が同一かどうかを判断します。 比較に使用するカルチャ、大文字と小文字の区別、および、並べ替え規則をパラメーターで指定します。

名前空間:   System
アセンブリ:  mscorlib (mscorlib.dll 内)

public bool Equals(
	string value,
	StringComparison comparisonType
)

パラメーター

value
Type: System.String

このインスタンスと比較する文字列。

comparisonType
Type: System.StringComparison

文字列の比較方法を指定する列挙値の 1 つ。

戻り値

Type: System.Boolean

true パラメーターの値がこの文字列と同じ場合は value。それ以外の場合は false

Exception Condition
ArgumentException

comparisonTypeStringComparison 値ではありません。

The comparisonType parameter indicates whether the comparison should use the current or invariant culture, honor or ignore the case of the two strings being compared, or use word or ordinal sort rules.

The following example creates a string array that consists of an uppercase "I", a lowercase "i", and a dotless "ı". It then calls the M:System.String.Equals(System.String,System.StringComparison) method to compare them by using each possible T:System.StringComparison enumeration value.

using System;

class Sample 
{
   public static void Main() 
   {
      // Define a string array with the following three "I" characters:
      //      U+0069, U+0131, and U+0049.  
      string[] threeIs = { "i", "ı", "I" };
      // Define Type object representing StringComparison type.
      Type scType = typeof(StringComparison);  

      // Show the current culture (for culture-sensitive string comparisons).
      Console.WriteLine("The current culture is {0}.\n", 
                        System.Globalization.CultureInfo.CurrentCulture.Name);

      // Perform comparisons using each StringComparison member. 
      foreach (string scName in Enum.GetNames(scType))
      {
         StringComparison sc = (StringComparison) Enum.Parse(scType, scName);
         Console.WriteLine("Comparisons using {0}:", sc);
         // Compare each character in character array.
         for (int ctr = 0; ctr <= 1; ctr++)
         {
            string instanceChar = threeIs[ctr];
            for (int innerCtr = ctr + 1; innerCtr <= threeIs.GetUpperBound(0); innerCtr++)
            {
               string otherChar = threeIs[innerCtr];
               Console.WriteLine("{0} (U+{1}) = {2} (U+{3}): {4}", 
                                 instanceChar, Convert.ToInt16(Char.Parse(instanceChar)).ToString("X4"), 
                                 otherChar, Convert.ToInt16(Char.Parse(otherChar)).ToString("X4"), 
                                 instanceChar.Equals(otherChar, sc));
            }
            Console.WriteLine();
         }
      }   
   }
}
// The example displays the following output:
//       The current culture is en-US.
//       
//       Comparisons using CurrentCulture:
//       i (U+0069) = i (U+0131): False
//       i (U+0069) = I (U+0049): False
//       
//       i (U+0131) = I (U+0049): False
//       
//       Comparisons using CurrentCultureIgnoreCase:
//       i (U+0069) = i (U+0131): False
//       i (U+0069) = I (U+0049): True
//       
//       i (U+0131) = I (U+0049): False
//       
//       Comparisons using InvariantCulture:
//       i (U+0069) = i (U+0131): False
//       i (U+0069) = I (U+0049): False
//       
//       i (U+0131) = I (U+0049): False
//       
//       Comparisons using InvariantCultureIgnoreCase:
//       i (U+0069) = i (U+0131): False
//       i (U+0069) = I (U+0049): True
//       
//       i (U+0131) = I (U+0049): False
//       
//       Comparisons using Ordinal:
//       i (U+0069) = i (U+0131): False
//       i (U+0069) = I (U+0049): False
//       
//       i (U+0131) = I (U+0049): False
//       
//       Comparisons using OrdinalIgnoreCase:
//       i (U+0069) = i (U+0131): False
//       i (U+0069) = I (U+0049): True
//       
//       i (U+0131) = I (U+0049): False

The following example compares four sets of words by using each member of the T:System.StringComparison enumeration. The comparisons use the conventions of the English (United States) and Sami (Upper Sweden) cultures. Note that the strings "encyclopædia" and "encyclopedia" are considered equivalent in the en-US culture but not in the Sami (Northern Sweden) culture.

using System;
using System.Globalization;
using System.Threading;

public class Example
{
   public static void Main()
   {
      String[] cultureNames = { "en-US", "se-SE" };
      String[] strings1 = { "case",  "encyclopædia",  
                            "encyclopædia", "Archæology" };
      String[] strings2 = { "Case", "encyclopaedia", 
                            "encyclopedia" , "ARCHÆOLOGY" };
      StringComparison[] comparisons = (StringComparison[]) Enum.GetValues(typeof(StringComparison));

      foreach (var cultureName in cultureNames) {
         Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture(cultureName);
         Console.WriteLine("Current Culture: {0}", CultureInfo.CurrentCulture.Name);
         for (int ctr = 0; ctr <= strings1.GetUpperBound(0); ctr++) {
            foreach (var comparison in comparisons) 
               Console.WriteLine("   {0} = {1} ({2}): {3}", strings1[ctr],
                                 strings2[ctr], comparison, 
                                 strings1[ctr].Equals(strings2[ctr], comparison));

            Console.WriteLine();         
         }
         Console.WriteLine();
      }
   }
}
// The example displays the following output:
//    Current Culture: en-US
//       case = Case (CurrentCulture): False
//       case = Case (CurrentCultureIgnoreCase): True
//       case = Case (InvariantCulture): False
//       case = Case (InvariantCultureIgnoreCase): True
//       case = Case (Ordinal): False
//       case = Case (OrdinalIgnoreCase): True
//    
//       encyclopædia = encyclopaedia (CurrentCulture): True
//       encyclopædia = encyclopaedia (CurrentCultureIgnoreCase): True
//       encyclopædia = encyclopaedia (InvariantCulture): True
//       encyclopædia = encyclopaedia (InvariantCultureIgnoreCase): True
//       encyclopædia = encyclopaedia (Ordinal): False
//       encyclopædia = encyclopaedia (OrdinalIgnoreCase): False
//    
//       encyclopædia = encyclopedia (CurrentCulture): False
//       encyclopædia = encyclopedia (CurrentCultureIgnoreCase): False
//       encyclopædia = encyclopedia (InvariantCulture): False
//       encyclopædia = encyclopedia (InvariantCultureIgnoreCase): False
//       encyclopædia = encyclopedia (Ordinal): False
//       encyclopædia = encyclopedia (OrdinalIgnoreCase): False
//    
//       Archæology = ARCHÆOLOGY (CurrentCulture): False
//       Archæology = ARCHÆOLOGY (CurrentCultureIgnoreCase): True
//       Archæology = ARCHÆOLOGY (InvariantCulture): False
//       Archæology = ARCHÆOLOGY (InvariantCultureIgnoreCase): True
//       Archæology = ARCHÆOLOGY (Ordinal): False
//       Archæology = ARCHÆOLOGY (OrdinalIgnoreCase): True
//    
//    
//    Current Culture: se-SE
//       case = Case (CurrentCulture): False
//       case = Case (CurrentCultureIgnoreCase): True
//       case = Case (InvariantCulture): False
//       case = Case (InvariantCultureIgnoreCase): True
//       case = Case (Ordinal): False
//       case = Case (OrdinalIgnoreCase): True
//    
//       encyclopædia = encyclopaedia (CurrentCulture): False
//       encyclopædia = encyclopaedia (CurrentCultureIgnoreCase): False
//       encyclopædia = encyclopaedia (InvariantCulture): True
//       encyclopædia = encyclopaedia (InvariantCultureIgnoreCase): True
//       encyclopædia = encyclopaedia (Ordinal): False
//       encyclopædia = encyclopaedia (OrdinalIgnoreCase): False
//    
//       encyclopædia = encyclopedia (CurrentCulture): False
//       encyclopædia = encyclopedia (CurrentCultureIgnoreCase): False
//       encyclopædia = encyclopedia (InvariantCulture): False
//       encyclopædia = encyclopedia (InvariantCultureIgnoreCase): False
//       encyclopædia = encyclopedia (Ordinal): False
//       encyclopædia = encyclopedia (OrdinalIgnoreCase): False
//    
//       Archæology = ARCHÆOLOGY (CurrentCulture): False
//       Archæology = ARCHÆOLOGY (CurrentCultureIgnoreCase): True
//       Archæology = ARCHÆOLOGY (InvariantCulture): False
//       Archæology = ARCHÆOLOGY (InvariantCultureIgnoreCase): True
//       Archæology = ARCHÆOLOGY (Ordinal): False
//       Archæology = ARCHÆOLOGY (OrdinalIgnoreCase): True

ユニバーサル Windows プラットフォーム
8 以降で使用可能
.NET Framework
2.0 以降で使用可能
ポータブル クラス ライブラリ
サポート対象: 移植可能 .NET プラットフォーム
Silverlight
2.0 以降で使用可能
Windows Phone Silverlight
7.0 以降で使用可能
Windows Phone
8.1 以降で使用可能
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