Device.DrawIndexedUserPrimitives(PrimitiveType,Int32,Int32,Int32,Object,Boolean,Object)
DrawIndexedUserPrimitives メソッド
ユーザー メモリ リファレンスで指定されているデータで、指定されているジオメトリ プリミティブをレンダリングする。
定義
Visual Basic | Public Sub DrawIndexedUserPrimitives( _ ByVal primitiveType As PrimitiveType, _ ByVal minVertexIndex As Integer, _ ByVal numVertexIndices As Integer, _ ByVal primitiveCount As Integer, _ ByVal indexData As Object, _ ByVal sixteenBitIndices As Boolean, _ ByVal vertexStreamZeroData As Object _ ) |
C# | public void DrawIndexedUserPrimitives( PrimitiveType primitiveType, int minVertexIndex, int numVertexIndices, int primitiveCount, object indexData, bool sixteenBitIndices, object vertexStreamZeroData ); |
Managed C++ | public: void DrawIndexedUserPrimitives( PrimitiveType primitiveType, int minVertexIndex, int numVertexIndices, int primitiveCount, Object* indexData, bool sixteenBitIndices, Object* vertexStreamZeroData ); |
JScript | public function DrawIndexedUserPrimitives( primitiveType : PrimitiveType, minVertexIndex : int, numVertexIndices : int, primitiveCount : int, indexData : Object, sixteenBitIndices : boolean, vertexStreamZeroData : Object ) : void; |
パラメータ
primitiveType | Microsoft.DirectX.Direct3D.PrimitiveType. |
minVertexIndex | System.Int32. |
numVertexIndices | System.Int32. |
primitiveCount | System.Int32. |
indexData | System.Object. |
sixteenBitIndices | System.Boolean. |
vertexStreamZeroData | System.Object. |
対象
© 2002 Microsoft Corporation. All rights reserved. Terms of use.