Device.DrawIndexedPrimitives(PrimitiveType,Int32,Int32,Int32,Int32,Int32)
DrawIndexedPrimitives メソッド
頂点の配列へのインデックスに基づいて、指定されたジオメトリ プリミティブをレンダリングする。
定義
Visual Basic | Public Sub DrawIndexedPrimitives( _ ByVal primitiveType As PrimitiveType, _ ByVal baseVertex As Integer, _ ByVal minVertexIndex As Integer, _ ByVal numVertices As Integer, _ ByVal startIndex As Integer, _ ByVal primCount As Integer _ ) |
C# | public void DrawIndexedPrimitives( PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primCount ); |
Managed C++ | public: void DrawIndexedPrimitives( PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primCount ); |
JScript | public function DrawIndexedPrimitives( primitiveType : PrimitiveType, baseVertex : int, minVertexIndex : int, numVertices : int, startIndex : int, primCount : int ) : void; |
パラメータ
primitiveType | Microsoft.DirectX.Direct3D.PrimitiveType. |
baseVertex | System.Int32. |
minVertexIndex | System.Int32. |
numVertices | System.Int32. |
startIndex | System.Int32. |
primCount | System.Int32. |
対象
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