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Device.SetTexture Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Assigns a texture to a device stage.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Sub SetTexture ( _
    stage As Integer, _
    texture As BaseTexture _
)
'Usage
Dim instance As Device
Dim stage As Integer
Dim texture As BaseTexture

instance.SetTexture(stage, texture)
public void SetTexture(
    int stage,
    BaseTexture texture
)
public:
void SetTexture(
    int stage, 
    BaseTexture^ texture
)
member SetTexture : 
        stage:int * 
        texture:BaseTexture -> unit 

Parameters

  • stage
    Type: System.Int32
    An index value for the device stage.

Exceptions

Exception Condition
InvalidCallException

The method call is invalid. For example, the parameter might contain an invalid value.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Device Class

Device Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace