D3D10DDI_DEVICEFUNCS structure (d3d10umddi.h)

The D3D10DDI_DEVICEFUNCS structure contains functions that the user-mode display driver can implement to render graphics primitives and process state changes.

Syntax

typedef struct D3D10DDI_DEVICEFUNCS {
  PFND3D10DDI_RESOURCEUPDATESUBRESOURCEUP               pfnDefaultConstantBufferUpdateSubresourceUP;
  PFND3D10DDI_SETCONSTANTBUFFERS                        pfnVsSetConstantBuffers;
  PFND3D10DDI_SETSHADERRESOURCES                        pfnPsSetShaderResources;
  PFND3D10DDI_SETSHADER                                 pfnPsSetShader;
  PFND3D10DDI_SETSAMPLERS                               pfnPsSetSamplers;
  PFND3D10DDI_SETSHADER                                 pfnVsSetShader;
  PFND3D10DDI_DRAWINDEXED                               pfnDrawIndexed;
  PFND3D10DDI_DRAW                                      pfnDraw;
  PFND3D10DDI_RESOURCEMAP                               pfnDynamicIABufferMapNoOverwrite;
  PFND3D10DDI_RESOURCEUNMAP                             pfnDynamicIABufferUnmap;
  PFND3D10DDI_RESOURCEMAP                               pfnDynamicConstantBufferMapDiscard;
  PFND3D10DDI_RESOURCEMAP                               pfnDynamicIABufferMapDiscard;
  PFND3D10DDI_RESOURCEUNMAP                             pfnDynamicConstantBufferUnmap;
  PFND3D10DDI_SETCONSTANTBUFFERS                        pfnPsSetConstantBuffers;
  PFND3D10DDI_SETINPUTLAYOUT                            pfnIaSetInputLayout;
  PFND3D10DDI_IA_SETVERTEXBUFFERS                       pfnIaSetVertexBuffers;
  PFND3D10DDI_IA_SETINDEXBUFFER                         pfnIaSetIndexBuffer;
  PFND3D10DDI_DRAWINDEXEDINSTANCED                      pfnDrawIndexedInstanced;
  PFND3D10DDI_DRAWINSTANCED                             pfnDrawInstanced;
  PFND3D10DDI_RESOURCEMAP                               pfnDynamicResourceMapDiscard;
  PFND3D10DDI_RESOURCEUNMAP                             pfnDynamicResourceUnmap;
  PFND3D10DDI_SETCONSTANTBUFFERS                        pfnGsSetConstantBuffers;
  PFND3D10DDI_SETSHADER                                 pfnGsSetShader;
  PFND3D10DDI_IA_SETTOPOLOGY                            pfnIaSetTopology;
  PFND3D10DDI_RESOURCEMAP                               pfnStagingResourceMap;
  PFND3D10DDI_RESOURCEUNMAP                             pfnStagingResourceUnmap;
  PFND3D10DDI_SETSHADERRESOURCES                        pfnVsSetShaderResources;
  PFND3D10DDI_SETSAMPLERS                               pfnVsSetSamplers;
  PFND3D10DDI_SETSHADERRESOURCES                        pfnGsSetShaderResources;
  PFND3D10DDI_SETSAMPLERS                               pfnGsSetSamplers;
  PFND3D10DDI_SETRENDERTARGETS                          pfnSetRenderTargets;
  PFND3D10DDI_SHADERRESOURCEVIEWREADAFTERWRITEHAZARD    pfnShaderResourceViewReadAfterWriteHazard;
  PFND3D10DDI_RESOURCEREADAFTERWRITEHAZARD              pfnResourceReadAfterWriteHazard;
  PFND3D10DDI_SETBLENDSTATE                             pfnSetBlendState;
  PFND3D10DDI_SETDEPTHSTENCILSTATE                      pfnSetDepthStencilState;
  PFND3D10DDI_SETRASTERIZERSTATE                        pfnSetRasterizerState;
  PFND3D10DDI_QUERYEND                                  pfnQueryEnd;
  PFND3D10DDI_QUERYBEGIN                                pfnQueryBegin;
  PFND3D10DDI_RESOURCECOPYREGION                        pfnResourceCopyRegion;
  PFND3D10DDI_RESOURCEUPDATESUBRESOURCEUP               pfnResourceUpdateSubresourceUP;
  PFND3D10DDI_SO_SETTARGETS                             pfnSoSetTargets;
  PFND3D10DDI_DRAWAUTO                                  pfnDrawAuto;
  PFND3D10DDI_SETVIEWPORTS                              pfnSetViewports;
  PFND3D10DDI_SETSCISSORRECTS                           pfnSetScissorRects;
  PFND3D10DDI_CLEARRENDERTARGETVIEW                     pfnClearRenderTargetView;
  PFND3D10DDI_CLEARDEPTHSTENCILVIEW                     pfnClearDepthStencilView;
  PFND3D10DDI_SETPREDICATION                            pfnSetPredication;
  PFND3D10DDI_QUERYGETDATA                              pfnQueryGetData;
  PFND3D10DDI_FLUSH                                     pfnFlush;
  PFND3D10DDI_GENMIPS                                   pfnGenMips;
  PFND3D10DDI_RESOURCECOPY                              pfnResourceCopy;
  PFND3D10DDI_RESOURCERESOLVESUBRESOURCE                pfnResourceResolveSubresource;
  PFND3D10DDI_RESOURCEMAP                               pfnResourceMap;
  PFND3D10DDI_RESOURCEUNMAP                             pfnResourceUnmap;
  PFND3D10DDI_RESOURCEISSTAGINGBUSY                     pfnResourceIsStagingBusy;
  PFND3D10DDI_RELOCATEDEVICEFUNCS                       pfnRelocateDeviceFuncs;
  PFND3D10DDI_CALCPRIVATERESOURCESIZE                   pfnCalcPrivateResourceSize;
  PFND3D10DDI_CALCPRIVATEOPENEDRESOURCESIZE             pfnCalcPrivateOpenedResourceSize;
  PFND3D10DDI_CREATERESOURCE                            pfnCreateResource;
  PFND3D10DDI_OPENRESOURCE                              pfnOpenResource;
  PFND3D10DDI_DESTROYRESOURCE                           pfnDestroyResource;
  PFND3D10DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE         pfnCalcPrivateShaderResourceViewSize;
  PFND3D10DDI_CREATESHADERRESOURCEVIEW                  pfnCreateShaderResourceView;
  PFND3D10DDI_DESTROYSHADERRESOURCEVIEW                 pfnDestroyShaderResourceView;
  PFND3D10DDI_CALCPRIVATERENDERTARGETVIEWSIZE           pfnCalcPrivateRenderTargetViewSize;
  PFND3D10DDI_CREATERENDERTARGETVIEW                    pfnCreateRenderTargetView;
  PFND3D10DDI_DESTROYRENDERTARGETVIEW                   pfnDestroyRenderTargetView;
  PFND3D10DDI_CALCPRIVATEDEPTHSTENCILVIEWSIZE           pfnCalcPrivateDepthStencilViewSize;
  PFND3D10DDI_CREATEDEPTHSTENCILVIEW                    pfnCreateDepthStencilView;
  PFND3D10DDI_DESTROYDEPTHSTENCILVIEW                   pfnDestroyDepthStencilView;
  PFND3D10DDI_CALCPRIVATEELEMENTLAYOUTSIZE              pfnCalcPrivateElementLayoutSize;
  PFND3D10DDI_CREATEELEMENTLAYOUT                       pfnCreateElementLayout;
  PFND3D10DDI_DESTROYELEMENTLAYOUT                      pfnDestroyElementLayout;
  PFND3D10DDI_CALCPRIVATEBLENDSTATESIZE                 pfnCalcPrivateBlendStateSize;
  PFND3D10DDI_CREATEBLENDSTATE                          pfnCreateBlendState;
  PFND3D10DDI_DESTROYBLENDSTATE                         pfnDestroyBlendState;
  PFND3D10DDI_CALCPRIVATEDEPTHSTENCILSTATESIZE          pfnCalcPrivateDepthStencilStateSize;
  PFND3D10DDI_CREATEDEPTHSTENCILSTATE                   pfnCreateDepthStencilState;
  PFND3D10DDI_DESTROYDEPTHSTENCILSTATE                  pfnDestroyDepthStencilState;
  PFND3D10DDI_CALCPRIVATERASTERIZERSTATESIZE            pfnCalcPrivateRasterizerStateSize;
  PFND3D10DDI_CREATERASTERIZERSTATE                     pfnCreateRasterizerState;
  PFND3D10DDI_DESTROYRASTERIZERSTATE                    pfnDestroyRasterizerState;
  PFND3D10DDI_CALCPRIVATESHADERSIZE                     pfnCalcPrivateShaderSize;
  PFND3D10DDI_CREATEVERTEXSHADER                        pfnCreateVertexShader;
  PFND3D10DDI_CREATEGEOMETRYSHADER                      pfnCreateGeometryShader;
  PFND3D10DDI_CREATEPIXELSHADER                         pfnCreatePixelShader;
  PFND3D10DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT pfnCalcPrivateGeometryShaderWithStreamOutput;
  PFND3D10DDI_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT      pfnCreateGeometryShaderWithStreamOutput;
  PFND3D10DDI_DESTROYSHADER                             pfnDestroyShader;
  PFND3D10DDI_CALCPRIVATESAMPLERSIZE                    pfnCalcPrivateSamplerSize;
  PFND3D10DDI_CREATESAMPLER                             pfnCreateSampler;
  PFND3D10DDI_DESTROYSAMPLER                            pfnDestroySampler;
  PFND3D10DDI_CALCPRIVATEQUERYSIZE                      pfnCalcPrivateQuerySize;
  PFND3D10DDI_CREATEQUERY                               pfnCreateQuery;
  PFND3D10DDI_DESTROYQUERY                              pfnDestroyQuery;
  PFND3D10DDI_CHECKFORMATSUPPORT                        pfnCheckFormatSupport;
  PFND3D10DDI_CHECKMULTISAMPLEQUALITYLEVELS             pfnCheckMultisampleQualityLevels;
  PFND3D10DDI_CHECKCOUNTERINFO                          pfnCheckCounterInfo;
  PFND3D10DDI_CHECKCOUNTER                              pfnCheckCounter;
  PFND3D10DDI_DESTROYDEVICE                             pfnDestroyDevice;
  PFND3D10DDI_SETTEXTFILTERSIZE                         pfnSetTextFilterSize;
  PFND3D10DDI_RESETPRIMITIVEID                          pfnResetPrimitiveID;
  PFND3D10DDI_SETVERTEXPIPELINEOUTPUT                   pfnSetVertexPipelineOutput;
} D3D10DDI_DEVICEFUNCS;

Members

pfnDefaultConstantBufferUpdateSubresourceUP

A pointer to the driver's DefaultConstantBufferUpdateSubresourceUP function.

pfnVsSetConstantBuffers

A pointer to the driver's VsSetConstantBuffers function.

pfnPsSetShaderResources

A pointer to the driver's PsSetShaderResources function.

pfnPsSetShader

A pointer to the driver's PsSetShader function.

pfnPsSetSamplers

A pointer to the driver's PsSetSamplers function.

pfnVsSetShader

A pointer to the driver's VsSetShader function.

pfnDrawIndexed

A pointer to the driver's DrawIndexed function.

pfnDraw

A pointer to the driver's Draw function.

pfnDynamicIABufferMapNoOverwrite

A pointer to the driver's ResourceMap function. For more information about whether to implement a separate DynamicIABufferMapNoOverwrite function or to point to the multipurpose ResourceMap, see the Remarks section of ResourceMap.

pfnDynamicIABufferUnmap

A pointer to the driver's ResourceUnmap function. For more information about whether to implement a separate DynamicIABufferUnmap function or to point to the multipurpose ResourceUnmap, see the Remarks section of ResourceMap.

pfnDynamicConstantBufferMapDiscard

A pointer to the driver's ResourceMap function. For more information about whether to implement a separate DynamicConstantBufferMapDiscard function or to point to the multipurpose ResourceMap, see the Remarks section of ResourceMap.

pfnDynamicIABufferMapDiscard

A pointer to the driver's ResourceMap function. For more information about whether to implement a separate DynamicIABufferMapDiscard function or to point to the multipurpose ResourceMap, see the Remarks section of ResourceMap.

pfnDynamicConstantBufferUnmap

A pointer to the driver's ResourceUnmap function. For more information about whether to implement a separate DynamicConstantBufferUnmap function or to point to the multipurpose ResourceUnmap, see the Remarks section of ResourceMap.

pfnPsSetConstantBuffers

A pointer to the driver's PsSetConstantBuffers function.

pfnIaSetInputLayout

A pointer to the driver's IaSetInputLayout function.

pfnIaSetVertexBuffers

A pointer to the driver's IaSetVertexBuffers function.

pfnIaSetIndexBuffer

A pointer to the driver's IaSetIndexBuffer function.

pfnDrawIndexedInstanced

A pointer to the driver's DrawIndexedInstanced function.

pfnDrawInstanced

A pointer to the driver's DrawInstanced function.

pfnDynamicResourceMapDiscard

A pointer to the driver's ResourceMap function. For more information about whether to implement a separate DynamicResourceMapDiscard function or to point to the multipurpose ResourceMap, see the Remarks section of ResourceMap.

pfnDynamicResourceUnmap

A pointer to the driver's ResourceUnmap function. For more information about whether to implement a separate DynamicResourceUnmap function or to point to the multipurpose ResourceUnmap, see the Remarks section of ResourceUnmap.

pfnGsSetConstantBuffers

A pointer to the driver's GsSetConstantBuffers function.

pfnGsSetShader

A pointer to the driver's GsSetShader function.

pfnIaSetTopology

A pointer to the driver's IaSetTopology function.

pfnStagingResourceMap

A pointer to the driver's ResourceMap function. For more information about whether to implement a separate StagingResourceMap function or to point to the multipurpose ResourceMap, see the Remarks section of ResourceMap.

pfnStagingResourceUnmap

A pointer to the driver's ResourceUnmap function. For more information about whether to implement a separate StagingResourceUnmap function or to point to the multipurpose ResourceUnmap, see the Remarks section of ResourceMap.

pfnVsSetShaderResources

A pointer to the driver's VsSetShaderResources function.

pfnVsSetSamplers

A pointer to the driver's VsSetSamplers function.

pfnGsSetShaderResources

A pointer to the driver's GsSetShaderResources function.

pfnGsSetSamplers

A pointer to the driver's GsSetSamplers function.

pfnSetRenderTargets

A pointer to the driver's SetRenderTargets function.

pfnShaderResourceViewReadAfterWriteHazard

A pointer to the driver's ShaderResourceViewReadAfterWriteHazard function.

pfnResourceReadAfterWriteHazard

A pointer to the driver's ResourceReadAfterWriteHazard function.

pfnSetBlendState

A pointer to the driver's SetBlendState function.

pfnSetDepthStencilState

A pointer to the driver's SetDepthStencilState function.

pfnSetRasterizerState

A pointer to the driver's SetRasterizerState function.

pfnQueryEnd

A pointer to the driver's QueryEnd function.

pfnQueryBegin

A pointer to the driver's QueryBegin function.

pfnResourceCopyRegion

A pointer to the driver's ResourceCopyRegion function.

pfnResourceUpdateSubresourceUP

A pointer to the driver's ResourceUpdateSubresourceUP function.

pfnSoSetTargets

A pointer to the driver's SoSetTargets function.

pfnDrawAuto

A pointer to the driver's DrawAuto function.

pfnSetViewports

A pointer to the driver's SetViewports function.

pfnSetScissorRects

A pointer to the driver's SetScissorRects function.

pfnClearRenderTargetView

A pointer to the driver's ClearRenderTargetView function.

pfnClearDepthStencilView

A pointer to the driver's ClearDepthStencilView function.

pfnSetPredication

A pointer to the driver's SetPredication function.

pfnQueryGetData

A pointer to the driver's QueryGetData function.

pfnFlush

A pointer to the driver's Flush(D3D10) function.

pfnGenMips

A pointer to the driver's GenMips function.

pfnResourceCopy

A pointer to the driver's ResourceCopy function.

pfnResourceResolveSubresource

A pointer to the driver's ResourceResolveSubresource function.

pfnResourceMap

A pointer to the driver's ResourceMap function.

pfnResourceUnmap

A pointer to the driver's ResourceUnmap function.

pfnResourceIsStagingBusy

A pointer to the driver's ResourceIsStagingBusy function.

pfnRelocateDeviceFuncs

A pointer to the driver's RelocateDeviceFuncs function.

pfnCalcPrivateResourceSize

A pointer to the driver's CalcPrivateResourceSize function.

pfnCalcPrivateOpenedResourceSize

A pointer to the driver's CalcPrivateOpenedResourceSize function.

pfnCreateResource

A pointer to the driver's CreateResource(D3D10) function.

pfnOpenResource

A pointer to the driver's OpenResource(D3D10) function.

pfnDestroyResource

A pointer to the driver's DestroyResource(D3D10) function.

pfnCalcPrivateShaderResourceViewSize

A pointer to the driver's CalcPrivateShaderResourceViewSize function.

pfnCreateShaderResourceView

A pointer to the driver's CreateShaderResourceView function.

pfnDestroyShaderResourceView

A pointer to the driver's DestroyShaderResourceView function.

pfnCalcPrivateRenderTargetViewSize

A pointer to the driver's CalcPrivateRenderTargetViewSize function.

pfnCreateRenderTargetView

A pointer to the driver's CreateRenderTargetView function.

pfnDestroyRenderTargetView

A pointer to the driver's DestroyRenderTargetView function.

pfnCalcPrivateDepthStencilViewSize

A pointer to the driver's CalcPrivateDepthStencilViewSize function.

pfnCreateDepthStencilView

A pointer to the driver's CreateDepthStencilView function.

pfnDestroyDepthStencilView

A pointer to the driver's DestroyDepthStencilView function.

pfnCalcPrivateElementLayoutSize

A pointer to the driver's CalcPrivateElementLayoutSize function.

pfnCreateElementLayout

A pointer to the driver's CreateElementLayout function.

pfnDestroyElementLayout

A pointer to the driver's DestroyElementLayout function.

pfnCalcPrivateBlendStateSize

A pointer to the driver's CalcPrivateBlendStateSize function.

pfnCreateBlendState

A pointer to the driver's CreateBlendState function.

pfnDestroyBlendState

A pointer to the driver's DestroyBlendState function.

pfnCalcPrivateDepthStencilStateSize

A pointer to the driver's CalcPrivateDepthStencilStateSize function.

pfnCreateDepthStencilState

A pointer to the driver's CreateDepthStencilState function.

pfnDestroyDepthStencilState

A pointer to the driver's DestroyDepthStencilState function.

pfnCalcPrivateRasterizerStateSize

A pointer to the driver's CalcPrivateRasterizerStateSize function.

pfnCreateRasterizerState

A pointer to the driver's CreateRasterizerState function.

pfnDestroyRasterizerState

A pointer to the driver's DestroyRasterizerState function.

pfnCalcPrivateShaderSize

A pointer to the driver's CalcPrivateShaderSize function.

pfnCreateVertexShader

A pointer to the driver's CreateVertexShader(D3D10) function.

pfnCreateGeometryShader

A pointer to the driver's CreateGeometryShader function.

pfnCreatePixelShader

A pointer to the driver's CreatePixelShader(D3D10) function.

pfnCalcPrivateGeometryShaderWithStreamOutput

A pointer to the driver's CalcPrivateGeometryShaderWithStreamOutput function.

pfnCreateGeometryShaderWithStreamOutput

A pointer to the driver's CreateGeometryShaderWithStreamOutput function.

pfnDestroyShader

A pointer to the driver's DestroyShader function.

pfnCalcPrivateSamplerSize

A pointer to the driver's CalcPrivateSamplerSize function.

pfnCreateSampler

A pointer to the driver's CreateSampler function.

pfnDestroySampler

A pointer to the driver's DestroySampler function.

pfnCalcPrivateQuerySize

A pointer to the driver's CalcPrivateQuerySize function.

pfnCreateQuery

A pointer to the driver's CreateQuery(D3D10) function.

pfnDestroyQuery

A pointer to the driver's DestroyQuery(D3D10) function.

pfnCheckFormatSupport

A pointer to the driver's CheckFormatSupport function.

pfnCheckMultisampleQualityLevels

A pointer to the driver's CheckMultisampleQualityLevels function.

pfnCheckCounterInfo

A pointer to the driver's CheckCounterInfo function.

pfnCheckCounter

A pointer to the driver's CheckCounter function.

pfnDestroyDevice

A pointer to the driver's DestroyDevice(D3D10) function.

pfnSetTextFilterSize

A pointer to the driver's SetTextFilterSize function.

pfnResetPrimitiveID

pfnSetVertexPipelineOutput

Remarks

The order of user-mode display driver functions (that is, the order of the members of the D3D10DDI_DEVICEFUNCS structure) is in decreasing order of priority (in regard to performance).

The user-mode display driver can use different names for these functions because the address of the function table (this structure) is shared between the Direct3D 10 runtime and the driver through the call to the driver's CreateDevice(D3D10) function.

The pfnResetPrimitiveID and pfnSetVertexPipelineOutput members (not shown here) and their data types are reserved for system use and should not be used in your driver.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3d10umddi.h (include D3d10umddi.h)

See also

CreateDevice(D3D10)

D3D10DDIARG_CREATEDEVICE