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Comment : utiliser des sockets

Mise à jour : novembre 2007

Le .NET Compact Framework prend en charge les communications réseau socket. Pour les considérations qui sont spécifiques à la programmation de sockets dans le .NET Compact Framework, consultez Programmation des sockets.

Cet exemple crée une instance d'une application serveur et une instance d'une application cliente, et illustre la communication des deux applications sur une connexion de socket. L'adresse d'hôte local est utilisée pour le serveur ; les deux applications sont donc exécutées sur le client. Une instance du serveur doit être en cours d'exécution pour que le client puisse communiquer avec lui.

Pour communiquer sur une connexion de socket

  1. Créez une classe nommée Server qui implémente Form, puis ajoutez le code suivant à la classe :

    Private Shared output As String = ""
    
    
    Public Sub New() 
    
    End Sub
    
    
    Public Sub createListener() 
        ' Create an instance of the TcpListener class.
        Dim tcpListener As TcpListener = Nothing
        Dim ipAddress As IPAddress = Dns.GetHostEntry("localhost").AddressList(0)
        Try
            ' Set the listener on the local IP address.
            ' and specify the port.
            tcpListener = New TcpListener(ipAddress, 13)
            tcpListener.Start()
            output = "Waiting for a connection..."
        Catch e As Exception
            output = "Error: " + e.ToString()
            MessageBox.Show(output)
        End Try
        While True
            ' Always use a Sleep call in a while(true) loop
            ' to avoid locking up your CPU.
            Thread.Sleep(10)
            ' Create a TCP socket.
            ' If you ran this server on the desktop, you could use
            ' Socket socket = tcpListener.AcceptSocket()
            ' for greater flexibility.
            Dim tcpClient As TcpClient = tcpListener.AcceptTcpClient()
            ' Read the data stream from the client.
            Dim bytes(255) As Byte
            Dim stream As NetworkStream = tcpClient.GetStream()
            stream.Read(bytes, 0, bytes.Length)
            Dim helper As New SocketHelper()
            helper.processMsg(tcpClient, stream, bytes)
        End While
    
    End Sub
    
    
    Shared Sub Main() 
        Application.Run(New Server())
    
    End Sub
    
    
    static string output = "";
    
    public Server()
    {
    }
    
    public void createListener()
    {
        // Create an instance of the TcpListener class.
        TcpListener tcpListener = null;
        IPAddress ipAddress = Dns.GetHostEntry("localhost").AddressList[0];
        try
        {
            // Set the listener on the local IP address
            // and specify the port.
            tcpListener = new TcpListener(ipAddress, 13);
            tcpListener.Start();
            output = "Waiting for a connection...";
        }
        catch (Exception e)
        {
            output = "Error: " + e.ToString();
            MessageBox.Show(output);
        }
        while (true)
        {
            // Always use a Sleep call in a while(true) loop
            // to avoid locking up your CPU.
            Thread.Sleep(10);
            // Create a TCP socket.
            // If you ran this server on the desktop, you could use
            // Socket socket = tcpListener.AcceptSocket()
            // for greater flexibility.
            TcpClient tcpClient = tcpListener.AcceptTcpClient();
            // Read the data stream from the client.
            byte[] bytes = new byte[256];
            NetworkStream stream = tcpClient.GetStream();
            stream.Read(bytes, 0, bytes.Length);
            SocketHelper helper = new SocketHelper();
            helper.processMsg(tcpClient, stream, bytes);
        }
    }
    
    static void Main()
    {
        Application.Run(new Server());
    }
    
    
  2. Dans la classe Server, fournissez un moyen de démarrer le serveur. Par exemple, appelez createListener dans l'événement Click d'un bouton.

    Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs)
        Me.createListener()
    End Sub
    
    private void button1_Click(object sender, EventArgs e)
    {
        this.createListener();
    }
    
  3. Créez une classe nommée SocketHelper et ajoutez le code suivant à la classe :

    Class SocketHelper
        Private mscClient As TcpClient
        Private mstrMessage As String
        Private mstrResponse As String
        Private bytesSent() As Byte
    
        Public Sub processMsg(ByVal client As TcpClient, ByVal stream As NetworkStream, ByVal bytesReceived() As Byte)
            ' Handle the message received and 
            ' send a response back to the client.
            mstrMessage = Encoding.ASCII.GetString(bytesReceived, 0, bytesReceived.Length)
            mscClient = client
            mstrMessage = mstrMessage.Substring(0, 5)
            If mstrMessage.Equals("Hello") Then
                mstrResponse = "Goodbye"
            Else
                mstrResponse = "What?"
            End If
            bytesSent = Encoding.ASCII.GetBytes(mstrResponse)
            stream.Write(bytesSent, 0, bytesSent.Length)
    
        End Sub
    End Class
    
    class SocketHelper
    {
        TcpClient mscClient;
        string mstrMessage;
        string mstrResponse;
        byte[] bytesSent;
        public void processMsg(TcpClient client, NetworkStream stream, byte[] bytesReceived)
        {
            // Handle the message received and 
            // send a response back to the client.
            mstrMessage = Encoding.ASCII.GetString(bytesReceived, 0, bytesReceived.Length);
            mscClient = client;
            mstrMessage = mstrMessage.Substring(0, 5);
            if (mstrMessage.Equals("Hello"))
            {
                mstrResponse = "Goodbye";
            }
            else
            {
                mstrResponse = "What?";
            }
            bytesSent = Encoding.ASCII.GetBytes(mstrResponse);
            stream.Write(bytesSent, 0, bytesSent.Length);
        }
    }
    

    Le serveur instancie cette classe lorsqu'un client se connecte.

  4. Créez une classe nommée Client qui implémente Form et ajoutez le code suivant à la classe :

        Shared Sub Connect(ByVal serverIP As String, ByVal message As String) 
        Dim output As String = ""
        Try
                ' Create a TcpClient.
                ' The client requires a TcpServer that is connected
                ' to the same address specified by the server and port
                ' combination.
                Dim port As Int32 = 13
                Dim client As New TcpClient(serverIP, port)
    
                ' Translate the passed message into ASCII and store it as a byte array.
                Dim data(255) As [Byte]
                data = System.Text.Encoding.ASCII.GetBytes(message)
    
                ' Get a client stream for reading and writing.
                ' Stream stream = client.GetStream();
                Dim stream As NetworkStream = client.GetStream()
    
                ' Send the message to the connected TcpServer. 
                stream.Write(data, 0, data.Length)
    
                output = "Sent: " + message
                MessageBox.Show(output)
    
                ' Buffer to store the response bytes.
                data = New [Byte](255) {}
    
                ' String to store the response ASCII representation.
                Dim responseData As String = String.Empty
    
                ' Read the first batch of the TcpServer response bytes.
                Dim bytes As Int32 = stream.Read(data, 0, data.Length)
                responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes)
                output = "Received: " + responseData
                MessageBox.Show(output)
    
                ' Close everything.
                stream.Close()
                client.Close()
            Catch e As ArgumentNullException
                output = "ArgumentNullException: " + e.ToString()
                MessageBox.Show(output)
            Catch e As SocketException
                output = "SocketException: " + e.ToString()
                MessageBox.Show(output)
            End Try
    
        End Sub
    
        Shared Sub Main() 
            Application.Run(New Client())
    
        End Sub
    
     public Client()
            {
                this.MinimizeBox = false;
            }
    
        static void Connect(string serverIP, string message)
            {
                string output = "";
    
                try
                {
                    // Create a TcpClient.
                    // The client requires a TcpServer that is connected
                    // to the same address specified by the server and port
                    // combination.
                    Int32 port = 13;
                    TcpClient client = new TcpClient(serverIP, port);
    
                    // Translate the passed message into ASCII and store it as a byte array.
                    Byte[] data = new Byte[256];
                    data = System.Text.Encoding.ASCII.GetBytes(message);
    
                    // Get a client stream for reading and writing.
                    // Stream stream = client.GetStream();
                    NetworkStream stream = client.GetStream();
    
                    // Send the message to the connected TcpServer. 
                    stream.Write(data, 0, data.Length);
    
                    output = "Sent: " + message;
                    MessageBox.Show(output);
    
                    // Buffer to store the response bytes.
                    data = new Byte[256];
    
                    // String to store the response ASCII representation.
                    String responseData = String.Empty;
    
                    // Read the first batch of the TcpServer response bytes.
                    Int32 bytes = stream.Read(data, 0, data.Length);
                    responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes);
                    output = "Received: " + responseData;
                    MessageBox.Show(output);
    
                    // Close everything.
                    stream.Close();
                    client.Close();
                }
                catch (ArgumentNullException e)
                {
                    output = "ArgumentNullException: " + e;
                    MessageBox.Show(output);
                }
                catch (SocketException e)
                {
                    output = "SocketException: " + e.ToString();
                    MessageBox.Show(output);
                }
            }
    
        static void Main()
            {
                Application.Run(new Client());
            }
    
  5. Dans la classe Client, fournissez à l'utilisateur un moyen de se connecter au serveur. Par exemple, appelez la méthode Connect dans l'événement Click d'un bouton.

    Private Sub button1_Click(ByVal sender As Object, ByVal e As EventArgs) 
        ' In this code example, use a hard-coded
        ' IP address and message.
        Dim serverIP As String = "localhost"
        Dim message As String = "Hello"
        Connect(serverIP, message)
    
    End Sub
    
    private void button1_Click(object sender, EventArgs e)
    {
        // In this code example, use a hard-coded
        // IP address and message.
        string serverIP = "localhost";
        string message = "Hello";
        Connect(serverIP, message);
    }
    
  6. Compilez les applications serveur et cliente.

  7. Déployez les deux applications vers le périphérique.

  8. Exécutez l'application serveur sur le périphérique et démarrez le serveur.

  9. Exécutez l'application cliente sur le périphérique et connectez-vous au serveur.

Compilation du code

Le programme client nécessite des références aux espaces de noms suivants :

Le programme serveur nécessite des références aux espaces de noms suivants :

Voir aussi

Autres ressources

Mise en réseau et connectivité dans le .NET Compact Framework